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New Forms of Interaction in Serious Games for Rehabilitation

New Forms of Interaction in Serious Games for Rehabilitation

Paula Alexandra Rego (Instituto Politécnico de Viana do Castelo, Portugal & Laboratório de Inteligência Artificial e Ciência de Computadores, Portugal), Pedro Miguel Moreira (Instituto Politécnico de Viana do Castelo, Portugal & Laboratório de Inteligência Artificial e Ciência de Computadores, Portugal) and Luís Paulo Reis (University of Porto, Portugal & Laboratório de Inteligência Artificial e Ciência de Computadores, Portugal)
ISBN13: 9781466601499|ISBN10: 1466601493|EISBN13: 9781466601505
DOI: 10.4018/978-1-4666-0149-9.ch062
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MLA

Rego, Paula Alexandra, Pedro Miguel Moreira and Luís Paulo Reis. "New Forms of Interaction in Serious Games for Rehabilitation." Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, 2012. 1188-1211. Web. 11 Jan. 2020. doi:10.4018/978-1-4666-0149-9.ch062

APA

Rego, P. A., Moreira, P. M., & Reis, L. P. (2012). New Forms of Interaction in Serious Games for Rehabilitation. In M. Cruz-Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools (pp. 1188-1211). Hershey, PA: IGI Global. doi:10.4018/978-1-4666-0149-9.ch062

Chicago

Rego, Paula Alexandra, Pedro Miguel Moreira and Luís Paulo Reis. "New Forms of Interaction in Serious Games for Rehabilitation." In Handbook of Research on Serious Games as Educational, Business and Research Tools, ed. Maria Manuela Cruz-Cunha, 1188-1211 (2012), accessed January 11, 2020. doi:10.4018/978-1-4666-0149-9.ch062

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Abstract

This chapter addresses up-to-date research development regarding the adoption of more natural forms of interaction in the Serious Games for Rehabilitation domain of application. The chapter starts by presenting fundamental concepts on Serious Games illustrated by relevant applications. It describes the main problems involved and how Serious Games can benefit the process of rehabilitation. A comprehensive literature survey is presented and accompanied by a proposed set of classification criteria towards a taxonomy. From this study, a main research opportunity the authors identified is the potential benefits of the adoption of natural interaction modalities. The remainder of the chapter presents the authors’ recent work on this subject, including the description and design of game prototypes using alternative and natural interaction modalities. The chapter presents experiments and the results of a user study in order to make it possible to conclude about the benefits of the newer forms of interaction. From this study, it was concluded that the introduction of the natural interaction modalities has increased the attractiveness and intuitiveness of the prototyped Serious Game. This important result is a motivating factor to improve the interaction mechanisms and conduct studies with distinct tasks and larger samples of users/patients. Lastly, the authors report identified research opportunities and open problems.

References

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