Journal Contents: International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

Volume 16 (2024)
Issue 1
Article 0
Design of a MobilNetV2-Based Retrieval System for Traditional Cultural Artworks (pages 1-17)
Zhenjiang Cao (Shandong University of Arts, China), Zhenhai Cao (Jingdezhen University, China)
Article 39
A Tripartite Evolutionary Game Model for Chinese-Style Education Investment in ASEAN Under Local Government Policy (pages 1-24)
Zheqi Zhu (Peking University, China), Kun Zhai (Peking University, China)
Article 46
Residential Electricity Consumption Prediction Method Based on Deep Learning and Federated Learning Under Cloud Edge Collaboration Architecture (pages 1-19)
Wei Wang (State Grid Hebei Marketing Service Center, China), Xiaotian Wang (State Grid Hebei Marketing Service Center, China), Xiaotian Ma (State Grid Hebei Marketing Service Center, China), Ruifeng Zhao (State Grid Hebei Marketing Service Center, China), Heng Yang (Beijing Tsingsoft Technology Co., Ltd., Beijing, China)
Article 88
A Deep Learning-Based Microgrid Energy Management Method Under the Internet of Things Architecture (pages 1-19)
Wei Guo (State Grid Hebei Electric Power Co., Ltd., China), Shengbo Sun (Market Service Center, State Grid Hebei Electric Power Co., Ltd., China), Peng Tao (Market Service Center, State Grid Hebei Electric Power Co., Ltd., China), Fei Li (Market Service Center, State Grid Hebei Electric Power Co., Ltd., China), Jianyong Ding (Market Service Center, State Grid Hebei Electric Power Co., Ltd., China), Hongbo Li (Market Service Center, State Grid Hebei Electric Power Co., Ltd., China)
Article 96
Developing a Framework for Interactions in CBT-Based Serious Games on Smartphones (pages 1-18)
Poe Sriwatanathamma (Silpakorn University, Thailand), Veerawat Sirivesmas (Silpakorn University, Thailand), Sone Simatrang (Silpakorn University, Thailand), Nobonita Himani Bhowmik (New York University, USA)
Article 98
Load Frequency Control Strategy for Islanded Microgrid Based on SCQ(λ) Algorithm (pages 1-16)
Qiang Wang (China Three Gorges University, China), Zhenwei Huang (China Three Gorges University, China)
Volume 15 (2023)
Issue 1
Article 15
The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy (pages 1-22)
Julie A. Delello (The University of Texas at Tyler, USA), Rochell R. McWhorter (The University of Texas at Tyler, USA), Paul B. Roberts (The University of Texas at Tyler, USA), Tonia De Giuseppe (University of Benevento, Italy), Felice Corona (University of Salerno, Italy)
Article 16
The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic Gaming (pages 1-16)
Berislav Šporčić (Polyclinic Analysis Lab, Croatia), Renata Glavak-Tkalić (Institute of Social Sciences Ivo Pilar, Croatia)
Article 20
Forecasting Post-Epidemic Air Passenger Flow Among Hub Cities in China Based on PLS and GA-SVR Model (pages 1-21)
Guo-Dong Li (Civil Aviation University of China, China), Wen-Shan Liu (Civil Aviation University of China, China), Sang-Bing (Jason) Tsai (International Engineering and Technology Institute, Hong Kong)
Article 21
Blended English Teaching Model in Higher Education School Environment AR Constructive Technology (pages 1-15)
Jing Yang (Hulunbuir University, China), Lei Bu (Ningxia Medical University, China)
Article 28
Digital Game-Based L1 Language Learning Outcomes for Preschool Through High-School Students: A Literature Review (pages 1-16)
Sotiris Kirginas (National and Kapodistrian University of Athens, Greece)
Article 68
Who Engages and Why It Matters?: Describing Participant Engagement in a Serious Game Intervention for Patients With Advanced Cancer (pages 1-13)
Kai-Lin You (University of Pittsburgh, USA), Rebecca K. Delaney (University of Utah, USA), Natalie McKinley (University of Pittsburgh, USA), Pat Healy (University of Pittsburgh, USA), Teresa H. Thomas (University of Pittsburgh, USA)
Article 80
The Eigenvalues-Based Entropy and Spectrum of the Directed Cycles (pages 1-15)
Yan Sun (Qinghai Min Zu University, China), Jiu Chang Pei (Tibetan Hospital of Qinghai Province, China), Jian Fu Chen (Qinghai Minzu University, China), Zhu Cun (Qinghai Minzu University, China)
Article 98
Sokoon: A Gamification-Based Cognitive Behavioral Therapy Application – An Application for Depression, Stress, and Anxiety (pages 1-26)
Nourhan A. Amer (Mansoura University, Egypt), Samaa Mohammed Shohieb (Mansoura Univerfsity, Egypt), Waleed M. Eladrosy (Mansoura University, Egypt), Hazem Mokhtar Elbakry (Mansoura University, Egypt), Samir M. Abd Elrazek (Mansoura University, Egypt)
Volume 14 (2022)
Issue 1
Article 4
Using Collective Metrics to Assess Team Dynamics and Performance in eSports (pages 1-13)
Justin W. Bonny (Morgan State University, USA)
Article 5
Playing Aloud: Leveraging Game Commentary Culture for Playtesting (pages 1-16)
Anthony Pellicone (University of Maryland, USA), David Weintrop (University of Maryland, USA), Diane Jass Ketelhut (University of Maryland, USA), Ekta Shokeen (University of Maryland, USA), Michel Cukier (University of Maryland, USA), Jandelyn Dawn Plane (University of Maryland, USA), Firoozeh Rahimian (Department of Defense, USA)
Article 6
Promoting Social Relationships Using a Couch Cooperative Video Game: An Empirical Experiment With Unacquainted Players (pages 1-18)
Manuel B. Garcia (FEU Institute of Technology, Philippines), Vanessa Mae A. Rull (FEU Institute of Technology, Philippines), Shirley Sean James D. Gunawardana (FEU Institute of Technology, Philippines), Dylan Joshua M. Bias (FEU Institute of Technology, Philippines), Roseanne Catherine C. Chua (FEU Institute of Technology, Philippines), Jairus Ezekiel C. Cruz (FEU Institute of Technology, Philippines), Ma.Corazon Fernando Raguro (FEU Institute of Technology, Philippines), Maria Rona Lobo Perez (FEU Institute of Technology, Philippines)
Article 7
Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People With Intellectual Disabilities (pages 1-21)
Stefan Greuter (Deakin University, Australia), Joanne Watson (Deakin University, Australia), Susan Balandin (Deakin University, Australia)
Article 73
Article 74
Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation (pages 1-23)
Kulbhushan Chand (Dr. B. R. Ambedkar National Institute of Technology, India), Arun Khosla (Dr. B. R. Ambedkar National Institute of Technology, India)
Article 85
Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game (pages 1-21)
Rana Salameh (Southern Illinois University at Carbondale, USA), Christian Sebastian Loh (Southern Illinois University at Carbondale, USA)
Article 86
Cultural Differences in Digital Game Experiences: Psychological Responses to Avatar and Game Environments (pages 1-15)
Kwan Min Lee (Nanyang Technological University, Singapore), Young June Sah (Sogang University, South Korea)
Issue 2
Special Issue of Blockchain-Enabled AI for Digital Gaming
Guest Editorial Preface
Gunasekaran Manogaran (Faculty of Engineering, District University Francisco José de Caldas, Bogotá, Colombia), Hassan Qudrat-Ullah (School of Administrative Studies, York University, Toronto, Canada), Qin Xin (Faculty of Science and Technology, University of the Faroe Islands, Faroe Islands, Denmark)
Article 34
Blockchain-Enabled Automatic Learning Method for Digital Gaming Systems Based on Big Data (pages 1-22)
Lianghuan Zhong (Guangzhou University of Chinese Medicine, China), Chao Qi (Chengde Medical University, China), Yuhao Gao (Guangzhou University of Chinese Medicine, China)
Article 88
Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized Learning (pages 1-19)
Fangfang Ding (Sichuan Agricultural University, China)
Article 89
Feature Extraction Method of Piano Performance Technique Based on Recurrent Neural Network (pages 1-14)
Zhi Qian (Baoji University of Arts and Sciences, China)
Issue 3
Issue 4
Volume 13 (2021)
Issue 1
Article 1
Effect of Social Environment on Brand Recall in Sports Video Games (pages 1-11)
Ho Keat Leng (Nanyang Technological University, Singapore), Ibrahim Mohamad Rozmand (St Joseph's Institution, Singapore), Yu Hong Low (River Valley High School, Singapore), Yi Xian Philip Phua (Nanyang Technological University, Singapore)
Article 2
Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy (pages 12-33)
Iulian Radu (Harvard University, USA), Chris Dede (Harvard University, USA), Mohamed Raouf Seyam (Harvard University, USA), Tianyi Feng (Harvard University, USA), Michelle Chung (Harvard University, USA)
Article 3
Enhancing Student Affect From Multi-Classroom Simulation Games via Teacher Professional Development: Supporting Game Implementation With the ROPD Model (pages 34-54)
Jeremy Riel (University of Illinois at Chicago, USA), Kimberly A. Lawless (Pennsylvania State University, USA)
Issue 2
Special Issue of Artificial Intelligence Adaptation Using Augmented and Virtual Reality on Ultra Gaming Technology
Guest Editorial Preface
Nagaraj Balakrishnan (Rathinam Technical Campus, Coimbatore, India), Danilo Pelusi (Department of Communication Engineering, University of Teramo, Teramo, Italy), Valentina E. Balas (Automation and Applied Informatics, Aurel Vlaicu University of Arad, Romania)
Article 1
A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle Swarm Optimization (pages 1-15)
Zhou Wu (Guangdong Songshan Polytechnic College, China), Jun Xiong (Guangdong Songshan Polytechnic College, China)
Article 2
Research on Visual Art Design Method Based on Virtual Reality (pages 1-10)
Peng Li (Zibo Vocational Institute, China)
Article 3
The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines (pages 1-12)
Wenrui Bao (Baoji University of Arts and Sciences, China)
Issue 3
Article 5
AI-Powered “Voice Recognition Avatar”: A New Way to Play Games (pages 1-17)
Asad Hassan Butt (Dongbei University of Finance and Economics, China), Hassan Ahmad (Dongbei University of Finance and Economics, China), Muhammad Noman Shafique (Gomal University Dera Ismial Khan, Pakistan)
Article 6
Principles for Engineering Social Interaction in Asynchronous Mobile Games: Featuring Idle-Ability (pages 1-16)
João Costa (University of Coimbra, CISUC, DEI, Portugal), João Barata (University of Coimbra, CISUC, DEI, Portugal), Sara João (HYP, Portugal), Daniel Barbosa (HYP, Portugal)
Issue 4
Special Issue on Games in a Brave New World: The Role of Immersive Playful Environments in Re-Inventing the Future of Work and Re-Imagining Organisations
Guest Editorial Preface
Melinda Jacobs (Subatomic, The Netherlands), Marigo Raftopoulos (Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland)
Article 38
Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance (pages 1-14)
Simeon Taylor (Deakin University, Australia), Thuong Hoang (Deakin University, Australia), George Aranda (Deakin University, Australia), Gerard T. Mulvany (Deakin University, Australia), Stefan Greuter (Deakin University, Australia)
Article 39
Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality (pages 1-20)
Stylianos Mystakidis (University of Patras, Greece)
Article 40
A Practical View of Gamifying Information Systems for the Future (pages 1-13)
Izabella Jedel (Insert Coin, Sweden), Adam Palmquist (University of Gothenburg, Sweden), David Gillberg (Insert Coin, Sweden)
Volume 12 (2020)
Issue 1
Article 1
Video Games and Writing Instruction: Focus on Rhetoric and Composition (pages 1-27)
Johansen Quijano (Tarrant County College, USA)
Article 2
Fiero and Flow in Online Competitive Gaming: The Gaming Engagement Framework (pages 28-42)
Sharon Andrews (University of Houston-Clear Lake, USA), Robert E. Bradbury (University of Houston-Clear Lake, USA), Caroline M. Crawford (University of Houston-Clear Lake, USA)
Article 3
Acceptance of Virtual Reality Games: A Multi-Theory Approach (pages 1-28)
Mehmet Kosa (Tilburg University, The Netherlands), Ahmet Uysal (Stanford University, Stanford, USA), P. Erhan Eren (Middle East Technical University, Turkey)
Issue 2
Special Issue of Deep Structured Learning Approaches for Multimedia Modelling and Content Analysis
Guest Editorial Preface
Rashmi Agrawal (Faculty of Computer Applications, Manav Rachna International University, India), D. Ganesh Gopal (School of Computing Science and Engineering, Galgotias University, India), R. Lakshmana Kumar (Department of Computer Applications, Hindusthan College of Engineering and Technology, India)
Article 1
Sentiment-Enhanced Content-Based System for Online Recommendations and Rating Prediction (pages 1-25)
Akshi Kumar (Delhi Technological University, India), Simran Seth (Delhi Technological University, India), Shivam Gupta (Delhi Technological University, India), Shubham (Delhi Technological University, India)
Article 2
Behaviour and Emotions of Working Professionals Towards Online Learning Systems: Sentiment Analysis (pages 26-43)
Venkata Ramana Attili (Sreenidhi Institute of Science and Technology, India), Sreenivasa Rao Annaluri (Vallurupalli Nageswara Rao Vignana Jyothi Institute of Engineering and Technology, India), Suresh Reddy Gali (Vallurupalli Nageswara Rao Vignana Jyothi Institute of Engineering and Technology, India), Ramasubbareddy Somula (Vallurupalli Nageswara Rao Vignana Jyothi Institute of Engineering and Technology, India)
Article 3
A Deep Structured Model for Video Captioning (pages 44-56)
V. Vinodhini (Sona College of Technology, India), B. Sathiyabhama (Sona College of Technology, India), S. Sankar (Sona College of Technology, India), Ramasubbareddy Somula (Vallurupalli Nageswara Rao Vignana Jyothi Institute of Engineering and Technology, India)
Issue 3
Article 1
Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19 (pages 1-17)
Peter Bickmann (German Sport University Cologne, Germany), Konstantin Wechsler (German Sport University Cologne, Germany), Kevin Rudolf (German Sport University Cologne, Germany), Chuck Tholl (German Sport University Cologne, Germany), Ingo Froböse (German Sport University Cologne, Germany), Christopher Grieben (German Sport University Cologne, Germany)
Article 2
Corporate Psychopathy and Internet Video Game Addiction in the Workplace (pages 18-36)
Youngkeun Choi (Sangmyung University, South Korea)
Article 3
Development of a Game Communities of Inquiry Scale (GCoIS) (pages 37-58)
Ilker Soyturk (Kent State University, USA), Enrico Gandolfi (Kent State University, USA), Richard E. Ferdig (Kent State University, USA)
Issue 4
Article 1
Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction (pages 1-22)
Stefan Weber (University of Bern, Switzerland), Fred W. Mast (University of Bern, Switzerland), David Weibel (University of Bern, Switzerland)
Article 2
The Effects of Fully and Partially In-Game Guidance on Players' Declarative and Procedural Knowledge With a Disaster Preparedness Serious Game (pages 23-37)
Ting Zhou (Fort Hays State University, USA), Christian S. Loh (Southern Illinois University, USA)
Article 3
Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement (pages 38-63)
A. H. Buhammood (Oxford Brookes University, UK), Henry Abanda (Oxford Brookes University, UK), Peter Garstecki (Oxford Brookes University, UK), M. B. Manjia (National Advanced School of Engineering, Cameroon), Chrispin Pettang (National Advanced School of Engineering, Cameroon), Abdulrasheed Madugu Abdullahi (Ahmadu Bello University, Nigeria)
Volume 11 (2019)
Issue 1
Article 1
Article 2
News Presentation and the Third-Person Effect of Violent Video Games (pages 18-30)
Seong Choul Hong (Kyonggi University, Seoul, South Korea)
Article 3
Modeling Games in the K-12 Science Classroom (pages 31-50)
Kara D. Krinks (Lipscomb University, Nashville, USA), Pratim Sengupta (University of Calgary, Alberta, Canada), Douglas B. Clark (University of Calgary, Alberta, Canada)
Issue 2
Article 1
Identifying Latent Semantics in Action Games for Player Modeling (pages 1-21)
Katia Lida Kermanidis (Ionian University, Department of Informatics, Corfu, Greece)
Article 2
Identifying Stressors and Coping Strategies of Elite Esports Competitors (pages 22-39)
Matthew J. Smith (University of Winchester, Winchester, UK), Phil D.J. Birch (University of Chichester, Chichester, UK), Dave Bright (University of Chichester, Chichester, UK)
Article 3
Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study (pages 40-49)
Michael P. McCreery (University of Nevada, Las Vegas, USA), S. Kathleen Krach (Florida State University, Tallahassee, USA), Catherine A. Bacos (University of Nevada, Las Vegas, USA), Jeffrey R. Laferriere (Lebanon Valley College, Annville, USA), Danielle L. Head (University of Nevada, Las Vegas, USA)
Issue 3
Article 1
Article 2
Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers (pages 15-37)
Cristina Cabras (University of Cagliari, Cagliari, Italy), Maria Laura Cubadda (University of Cagliari, Cagliari, Italy), Cristina Sechi (University of Cagliari, Cagliari, Italy)
Issue 4
Article 1
Using Virtual Rehearsal in a Simulator to Impact the Performance of Science Teachers (pages 1-20)
Lisa A. Dieker (University of Central Florida, USA), Carrie Straub (Mursion Inc., USA), Michael Hynes (University of Central Florida, USA), Charles E Hughes (University of Central Florida, USA), Caitlyn Bukathy (Hands on Educational Services, USA), Taylor Bousfield (University of Central Florida, USA), Samantha Mrstik (Georgia Gwinnett College, USA)
Article 2
The Effects of Using On-Screen and Paper Maps on Navigation Efficiency in 3D Multi-User Virtual Environments (pages 21-41)
Hakan Tüzün (Hacettepe University, Turkey), Dilek Doğan (Ankara University, Turkey)
Article 3
Effects of Cognitive Load and Game Involvement on Affective Responses in Branded Entertainment (pages 42-58)
Ayşegül Sağkaya Güngör (Istanbul Medeniyet University, Istanbul, Turkey), Tuğce Ozansoy Çadırcı (Yıldız Technical University, Istanbul, Turkey)
Volume 10 (2018)
Issue 1
Article 1
Expertise in Professional Overwatch Play (pages 1-22)
Joey R. Fanfarelli (University of Central Florida, Orlando, USA)
Article 2
Distributed Cognition and Temporal Knowledge in League of Legends (pages 23-41)
Jason Ginsberg Reitman (University of California-Irvine, Irvine, USA)
Article 3
The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences (pages 42-62)
Samantha Stahlke (UXR Lab, University of Ontario Institute of Technology, Oshawa, Canada), James Robb (UXR Lab, University of Ontario Institute of Technology, Oshawa, Canada), Pejman Mirza-Babaei (UXR Lab, University of Ontario Institute of Technology, Oshawa, Canada)
Issue 2
Article 1
Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper English Vocabulary Learning Approaches (pages 1-20)
Yu Zhonggen (Jiangning Campus of Hohai University, Jiangsu Sheng, China)
Article 2
Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces (pages 21-46)
Grant Van Eaton (Teach For America, Washington D.C., USA), Douglas B Clark (University of Calgary, Calgary, USA), Pratim Sengupta (University of Calgary, Calgary, USA)
Article 3
Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan (pages 47-70)
Márton Attila Boda (Szent István University, Gödöllő, Hungary)
Article 4
Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI (pages 71-80)
Khaila Amazan-Hall (University of California, Irvine, USA), Jen Jen Chen (University of California, Irvine, USA), Kathy Chiang (University of California, Irvine, USA), Amanda L. L. Cullen (University of California, Irvine, USA), Mark Deppe (University of California, Irvine, USA), Edgar Dormitorio (University of California, Irvine, USA), Doug Haynes (University of California, Irvine, USA), Jessica Kernan (University of California, Irvine, USA), Kirsten Quanbeck (University of California, Irvine, USA), Morgan Romine (AnyKey, Irvine, USA), Bonnie Ruberg (University of California, Irvine, USA), Jenny Song (University of California, Irvine, USA), Judith Stepan-Norris (University of California, Irvine, USA), Constance Steinkuehler (University of California, Irvine, USA), Aaron Trammell (University of California, Irvine, USA)
Issue 3
Article 1
College Students' Attraction to the Mobile Augmented Reality Game Pokémon Go (pages 1-19)
Julie A Delello (The University of Texas at Tyler, Tyler, USA), Rochell R. McWhorter (The University of Texas at Tyler, Tyler, USA), William Goette (The University of Texas at Tyler, Tyler, USA)
Article 2
On Computerizing the Ancient Game of Ṭāb (pages 20-40)
Ahmad B. Hassanat (Mutah University, Karak, Jordan), Ghada Altarawneh (Mutah University, Karak, Jordan), Ahmad S. Tarawneh (Eotvos Lorand University ELTE, Budapest, Hungary), Hossam Faris (The University of Jordan, Amman, Jordan), Mahmoud B. Alhasanat (Al-Hussein Bin Talal University, Maan, Jordan), Alex de Voogt (Drew University, Madison, USA), Baker Al-Rawashdeh (Mutah University, Mutah, Jordan), Mohammed Alshamaileh (Mutah University, Mutah, Jordan), Surya V. B. Prasath (Cincinnati Children's Hospital Medical Center, Cincinnati, USA)
Article 3
Understanding Games Through Complexity Thinking Approach (pages 41-56)
Ghada Ahmed Deghedi (Socio-Computing Department, Faculty of Economics and Political Science, Cairo University, Cairo, Egypt)
Issue 4
Article 1
Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning (pages 1-19)
Melissa L. Biles (New York University, USA), Jan L. Plass (New York University, USA), Bruce D. Homer (The Graduate Center, City University of New York, USA)
Article 2
The Minecraft Aesthetics: Interactions for Reflective Practices (pages 20-41)
Diali Gupta (University of Calgary, Canada), Beaumie Kim (University of Calgary, Canada)
Article 3
Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games (pages 42-61)
José Agustín Carrillo Vera (University of Murcia, Murcia, Spain), Juan Miguel Aguado Terrón (University of Murcia, Murcia, Spain), Salvador Gómez García (University of Valladolid, Valladolid, Spain)
Volume 9 (2017)
Issue 1
Why Do We Do It – Play the Game?
Editorial Preface
Brock Dubbels (Department of Psychology, Neuroscience, & Behavior, McMaster University, Hamilton, Canada)
Article 1
An Investigation of the Adoption of Online Game Technologies in Indonesia (pages 1-27)
Bernardinus Harnadi (Vincent Mary School of Science and Technology, Assumption University, Bangkok, Thailand)
Article 2
Learning Geography Through Serious Games: The Effects of 2-Dimensional and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn and User Experience (pages 28-44)
Panagiotis Zaharias (Open University of Cyprus, Nicosia, Cyprus), Ioanna Chatzeparaskevaidou (Open University of Cyprus, Nicosia, Cyprus), Fani Karaoli (Open University of Cyprus, Nicosia, Cyprus)
Article 3
Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults (pages 45-60)
Bob De Schutter (Miami University, Oxford, OH, USA)
Article 4
Educational Games to Support Caring and Compassion Among Youth: A Design Narrative (pages 61-76)
Sinem Siyahhan (California State University, San Marcos, CA, USA), Adam A. Ingram-Goble (Arizona State University, Tempe, AZ, USA), Sasha Barab (Arizona State University, Tempe, AZ, USA), Maria Solomou (Cyprus University of Technology, Lemesos, Cyprus)
Issue 2
Special Issue on Esports: The Emergence and Maturation of Video Games from Leisure Activity into Profession and Event, Part 2
Guest Editorial Preface
Brock Dubbels (Department of Psychology, Neuroscience, and Behavior, McMaster University, Hamilton, Canada)
Article 1
An Exploration of Mental Skills Among Competitive League of Legend Players (pages 1-21)
Daniel Himmelstein (Premier eSports Academy, Denver, CO, USA), Yitong Liu (University of Denver, Denver, CO, USA), Jamie L. Shapiro (University of Denver, Denver, CO, USA)
Article 2
Career Transitions of eSports Athletes: A Proposal for a Research Framework (pages 22-32)
Markus Salo (University of Jyväskylä, Jyväskylä, Finland)
Article 3
e-Sport as Leverage for Growth Strategy: The Example of League of Legends (pages 33-46)
Myriam Davidovici-Nora (SES-I3, CNRS, Telecom-ParisTech, Université Paris-Saclay, Paris, France)
Article 4
Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity (pages 47-62)
Tobias M. Scholz (University of Siegen, Siegen, Germany), Volker Stein (University of Siegen, Siegen, Germany)
Issue 3
Article 1
Investigating Epistemic Stances in Game Play with Data Mining (pages 1-40)
Mario M. Martinez-Garza (Department of Teaching and Learning, Vanderbilt University, Nashville, TN, USA), Douglas B. Clark (University of Calgary, Calgary, AB, Canada)
Article 2
Political Agenda: Designing a Cognitive Game for Political Perspective Taking (pages 41-66)
Matthew W. Easterday (School of Education & Social Policy, Northwestern University, Evanston, IL, USA), Yanna Krupnikov (Department of Political Science, Stony Brook University, Stony Brook, NY, USA), Colin Fitzpatrick (School of Communication, Northwestern University, Evanston, IL, USA), Salwa Barhumi (School of Education and Social Policy, Northwestern University, Evanston, IL, USA), Alexis Hope (Center for Civic Media, Massachusetts Institute of Technology, Cambridge, MA, USA)
Article 3
The Design of Disciplinarily-Integrated Games as Multirepresentational Systems (pages 67-95)
Satyugjit S. Virk (Vanderbilt University, United State, Nashville, TN, USA), Douglas B Clark (Werklund School of Education, University of Calgary, Calgary, Canada), Pratim Sengupta (Werklund School of Education, University of Calgary, Calgary, Canada)
Article 4
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education (pages 96-113)
Jonathan P. Rowe (North Carolina State University, Raleigh, NC, USA), Eleni V. Lobene (Aon Hewitt, Washington, DC, USA), Bradford W. Mott (North Carolina State University, Raleigh, NC, USA), James C. Lester (North Carolina State University, Raleigh, NC, USA)
Issue 4
Article 1
“Like Hearing From Them in the Past”: The Cognitive-Affective Model of Historical Empathy in Videogame Play (pages 1-18)
Liz Owens Boltz (Michigan State University, East Lansing, MI, USA)
Article 2
Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge (pages 19-43)
Tihana Brkljačić (Institute of Social Sciences Ivo Pilar, Zagreb, Croatia), Lana Lučić (Institute of Social Sciences Ivo Pilar, Zagreb, Croatia), Ines Sučić (Institute of Social Sciences Ivo Pilar, Zagreb, Croatia)
Article 3
Exploring Student Engagement in an Augmented Reality Learning Game (pages 44-61)
Nicolaas VanMeerten (University of Minnesota, Saint Paul, MN, USA), Keisha Varma (University of Minnesota, Minneapolis, MN, USA)
Article 4
Categorizing Play Styles in Competitive Gaming (pages 62-88)
Ondřej Hrabec (Faculty of Education, Charles University, Prague, Czech Republic)
Volume 8 (2016)
Issue 1
Science is the New Black in Design
Editorial Preface
Brock Dubbels (McMaster University, Hamilton, Canada)
Article 1
Game Design for Older Adults: Lessons from a Life Course Perspective (pages 1-12)
Julie A. Brown (Ohio University, Athens, OH, USA), Bob De Schutter (Miami University, Oxford, OH, USA)
Article 2
Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding (pages 13-27)
Yu-Hao Lee (University of Florida, Gainesville, FL, USA), Norah Dunbar (University of California Santa Barbara, Santa Barbara, CA, USA), Keri Kornelson (University of Oklahoma, Norman, OK, USA), Scott N. Wilson (University of Oklahoma, Norman, OK, USA), Ryan Ralston (University of Oklahoma, Norman, OK, USA), Milos Savic (University of Oklahoma, Norman, OK, USA), Sepideh Stewart (University of Oklahoma, Norman, OK, USA), Emily Lennox (University of Oklahoma, Norman, OK, USA), William Thompson (University of Oklahoma, Norman, OK, USA), Javier Elizondo (University of Oklahoma, Norman, OK, USA)
Article 3
How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes (pages 28-43)
Edward Downs (Department of Communication, University of Minnesota Duluth, Duluth, MN, USA), Mary Beth Oliver (Pennsylvania State University, University Park, PA, USA)
Article 4
Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games (pages 44-67)
Javier Alejandro Corredor (Universidad Nacional de Colombia, Bogota, Colombia), Leonardo Rojas Benavides (Institución Universitaria Politécnico Grancolombiano, Bogota, Colombia)
Issue 2
Special Issue on Transmedia and Games
Guest Editorial Preface
Karen Schrier (Marist College, Poughkeepsie, NY, USA)
Article 1
Assassin's Creed and Transmedia Storytelling (pages 1-19)
Connie Veugen (Vrije Universiteit Amsterdam, Amsterdam, Netherlands)
Article 2
Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed (pages 20-33)
Sjors Martens (Utrecht University, Utrecht, Netherlands)
Article 3
Comic Books, Video Games, and Transmedia Storytelling: A Case Study of The Walking Dead (pages 34-42)
Charlie Ecenbarger (Ball State University, Muncie, IN, USA)
Article 4
A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries (pages 43-58)
Keith M. Johnston (University of East Anglia, Norwich, U.K.), Tom Phillips (University of East Anglia, Norwich, U.K.)
Issue 3
Video Games as Systems for Content Delivery, Data Collection, Assessment, and Entertainment
Editorial Preface
Brock Dubbels (Department of Psychology, Neuroscience, and Behavior, McMaster University, Hamilton, Canada)
Article 1
Exploring the Effectiveness of Online Role Play Simulations in Tackling Groupthink in Crisis Management Training (pages 1-18)
Lawrence Leung (Hong Kong Police College, Hong Kong), Nancy Law (University of Hong Kong, Hong Kong)
Article 2
Identifying Flow in Video Games: Towards a New Observation-Based Method (pages 19-38)
Joceran Borderie (Université Rennes 2, Rennes, France), Nicolas Michinov (Université Rennes 2, Rennes, France)
Article 3
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration (pages 39-58)
Aroutis Foster (Drexel University, Philadelphia, PA, USA), Mamta Shah (Drexel University, Philadelphia, PA, USA)
Article 4
A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How? (pages 59-73)
Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA), Nathaniel Poling (University of Florida, Gainesville, FL, USA), Christopher Frey (University of Florida, Gainesville, FL, USA), Youngju Kang (University of Florida, Gainesville, FL, USA), Margeaux Johnson (University of Florida, Gainesville, FL, USA)
Issue 4
Special Issue on Video Games as Systems for Content Delivery, Data Collection, Assessment, and Entertainment (Part 1)
Guest Editorial Preface
Brock Dubbels (Department of Psychology, Neuroscience, & Behavior, McMaster University, Hamilton, Canada)
Article 1
Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game (pages 1-24)
Lisa Castaneda (foundry10, Seattle, WA, USA), Manrita Kaur Sidhu (foundry10, Seattle, WA, USA), Jonathan J. Azose (University of Washington, Seattle, WA, USA), Tom Swanson (foundry10, Seattle, WA, USA)
Article 2
(Un)Doing Gender?: Female Tournaments in the E-Sports Scene (pages 25-37)
Maike Groen (University of Applied Science Cologne, Cologne, Germany)
Article 3
Article 4
Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports (pages 53-66)
Tuomas Kari (Department of Computer Science and Information Systems, University of Jyvaskyla, Jyvaskyla, Finland), Veli-Matti Karhulahti (University of Turku, Turku, Finland)
Volume 7 (2015)
Issue 1
And This One Was Just Right: In Search of Goldilocks in Player Experience
Editorial Preface
Brock Dubbels (McMaster University, Hamilton, Ontario, Canada)
Article 1
Flow Genres: The Varieties of Video Game Experience (pages 1-19)
Ondřej Hrabec (Charles University, Prague, Czech Republic), Vladimír Chrz (Institute of Psychology, Academy of Sciences of the Czech Republic, Prague, Czech Republic)
Article 2
Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training (pages 20-37)
David Sharek (North Carolina State Univeristy, Raleigh, NC, USA), Eric Wiebe (North Carolina State Univeristy, Raleigh, NC, USA)
Article 3
Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills (pages 38-57)
Elena Novak (School of Teacher Education, Western Kentucky University, Bowling Green, KY, USA), Tristan E. Johnson (Graduate School of Engineering, Northeastern University, Boston, MA, USA)
Article 4
Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames: Consensus but No Accuracy (pages 58-73)
Gabriella M. Harari (The University of Texas at Austin, Austin, TX, USA), Lindsay T. Graham (The University of Texas at Austin, Austin, TX, USA), Samuel D. Gosling (The University of Texas at Austin, Austin, TX, USA & School of Psychological Sciences, University of Melbourne, Parkville, VIC, Australia)
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Book Review
Anna Baralt (University of Florida, Gainesville, FL, USA), Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA)
Issue 2
Special Issue on Epistemological Games
Guest Editorial Preface
Jenny Saucerman (University of Wisconsin-Madison, Madison, WI, USA), Golnaz Arastoopour (University of Wisconsin-Madison, Madison, WI, USA)
Article 1
The Right Kind Of Telling: An Analysis of Feedback and Learning in a Journalism Epistemic Game (pages 1-23)
David Hatfield (Kidaptive, Inc., Mountain View, CA, USA)
Article 2
Preservice Teachers Exploring the Nature of Science in Simulated Worlds (pages 24-45)
Jill A. Marshall (University of Texas at Austin, Austin, TX, USA), Tim Erickson (Epistemological Engineering, Oakland, CA, USA), Kumaridevi Sivam (University of Texas at Austin, Austin, TX, USA)
Article 3
Examining Epistemic Practices of the Community of Players of Dwarf Fortress: “For !!SCIENCE!!” (pages 46-67)
Mario M. Martinez-Garza (Vanderbilt University, Nashville, TN, USA)
Article 4
Problematizing Epistemology in Computer Games Research (pages 68-81)
Adam Mechtley (Department of Curriculum and Instruction, University of Wisconsin-Madison, Madison, WI, USA)
Issue 3
Special Issue on Meaningful Play
Guest Editorial Preface
Casey O'Donnell (Michigan State University, East Lansing, MI, USA)
Article 1
Conceptualizing Player-Side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home (pages 1-21)
Christopher Michael Yap (Internet Engineering Laboratory, Nara Institute of Science and Technology, Ikoma, Japan), Youki Kadobayashi (Internet Engineering Laboratory, Nara Institute of Science and Technology, Ikoma, Japan), Suguru Yamaguchi (Internet Engineering Laboratory, Nara Institute of Science and Technology, Ikoma, Japan)
Article 2
Co-Creating Games with Children: A Case Study (pages 22-43)
Karen Mouws (iMinds-SMIT, Vrije Universiteit Brussel, Brussels, Belgium), Lizzy Bleumers (iMinds-SMIT, Vrije Universiteit Brussel, Brussels, Belgium)
Article 3
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn (pages 44-59)
Menno Deen (Fontys University of Applied Sciences and Eindhoven University of Technology, Eindhoven, Netherlands), Antoine van den Beemt (Eindhoven School of Education, Eindhoven University of Technology, Eindhoven, Netherlands), Ben Schouten (Eindhoven University of Technology and Amsterdam University of Applied Sciences, Eindhoven and Amsterdam, Netherlands)
Issue 4
Special Issue on Assessing Human Capabilities in Video Games and Simulations
Guest Editorial Preface
Richard N. Landers (Old Dominion University, Norfolk, VA, USA)
Article 1
Assessment of Fluid Intelligence Utilizing a Computer Simulated Game (pages 1-17)
Charles Colby Buford (University of Tennessee at Chattanooga, Chattanooga, TN, USA), Brian J. O'Leary (University of Tennessee at Chattanooga, Chattanooga, TN, USA)
Article 2
Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention (pages 18-39)
Karrie E. Godwin (Carnegie Mellon University, Pittsburgh, PA, USA), Derek Lomas (Carnegie Mellon University, Pittsburgh, PA, USA), Ken R. Koedinger (Carnegie Mellon University, Pittsburgh, PA, USA), Anna V. Fisher (Carnegie Mellon University, Pittsburgh, PA, USA)
Article 3
If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments (pages 40-65)
Mina C. Johnson-Glenberg (Arizona State University, Tempe, AZ, USA & Radboud University, Nijmegen, NL), David A. Birchfield (SMALLab Learning, LLC, Los Angeles, CA, USA), Colleen Megowan-Romanowicz (Arizona State University, Sacramento, CA, USA & American Modeling Teachers Association, Sacramento, CA, USA), Erica L. Snow (Arizona State University, Tempe, AZ, USA)
Article 4
Lessons Learned and Best Practices of Stealth Assessment (pages 66-87)
Lubin Wang (Florida State University, Tallahassee, FL, USA), Valerie Shute (Florida State University, Tallahassee, FL, USA), Gregory R. Moore (Florida State University, Tallahassee, FL, USA)
Volume 6 (2014)
Issue 1
The Disappearing Act
Editorial Preface
Brock R. Dubbels (G-ScalE Game Development and Testing Lab, McMaster University, Rochester, MN, USA)
Article 1
The Effects of Avatar-Based Customization on Player Identification (pages 1-25)
Selen Turkay (Harvard Initiative for Learning and Teaching, Harvard University, Cambridge, MA, USA), Charles K. Kinzer (Teachers College, Columbia University, New York, NY, USA)
Article 2
Quantifying “Magic”: Learnings from User Research for Creating Good Player Experiences on Xbox Kinect (pages 26-40)
Kristie J. Fisher (Microsoft Studios, Redmond, WA, USA), Tim Nichols (Microsoft Studios, Redmond, WA, USA), Katherine Isbister (School of Engineering Game Innovation Lab, New York University, New York, NY, USA), Tom Fuller (Microsoft Studios, Redmond, WA, USA)
Article 3
Beyond Gaming: The Utility of Video Games for Sports Performance (pages 41-49)
Roma P. Patel (Duke Eye Center, Duke University, Durham, NC, USA), Jerry Lin (Computer Science Department, University of Southern California, Los Angeles, CA, USA), S. Khizer Khaderi (University of California Davis Eye Center, Sacramento, CA, USA)
Article 4
Driving Home the Message: Using a Video Game Simulator to Steer Attitudes Away From Distracted Driving (pages 50-63)
Edward Downs (Department of Communication, University of Minnesota Duluth, Duluth, MN, USA)
Article 5
Measuring User Experience in Board Games (pages 64-79)
Jonathan Barbara (Saint Martin's Institute of Higher Education, Hamrun, Malta)
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
Book Review
Rebecca Pleasant (University of Florida, Gainesville, FL, USA), Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA)
Issue 2
Special Issue on Exploring Identity, Emotions, and Learning in Virtual Environments: An Introduction
Guest Editorial Preface
Jason M. Harley (Department of Educational and Counselling Psychology, McGill University, Montréal, Canada), Sharon Y. Tettegah (University of Illinois, Urbana-Champaign, IL, USA), Michael P. McCreery (University of Nevada, Las Vegas, NV, USA)
Article 1
Avatar Personalization: Towards the Enhancement of Competence Beliefs (pages 1-14)
Cecile M. Foshee (Cleveland Clinic, Cleveland, OH, USA), Brian C. Nelson (Arizona State University, Tempe, AZ, USA)
Article 2
Preparing Future Teachers: Taking the Perspective of Diverse Learners through Virtual World Role-Play (pages 15-29)
Danielle Mirliss (Seton Hall University, South Orange, NJ, USA)
Article 3
The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation (pages 30-37)
Michael P. McCreery (University of Nevada, Las Vegas, NV, USA), S. Kathleen Krach (Florida State University, Tallahassee, FL, USA), Amanda Nolen (University of Arkansas, Little Rock, AR, USA)
Article 4
Effects of High-Fidelity Virtual Training Simulators on Learners' Self-Efficacy (pages 38-52)
Heather A. Holbrook (Virginia Tech, Blacksburg, VA, USA), Katherine S. Cennamo (Virginia Tech, Blacksburg, VA, USA)
Article 5
An Experiment on Anonymity and Multi-User Virtual Environments: Manipulating Identity to Increase Learning from Online Collaborative Discussion (pages 53-64)
Richard N. Landers (Old Dominion University, Norfolk, VA, USA), Rachel C. Callan (Old Dominion University, Norfolk, VA, USA)
Issue 3
An Introduction: Exploring Identity, Emotions, and Social Behaviors with Virtual Environments
Guest Editorial Preface
Sharon Y. Tettegah (University of Illinois, at Urbana-Champaign, Champaign, IL, USA), Michael P. McCreery (University of Nevada Las Vegas, Las Vegas, NV, USA), Jason M. Harley (University of Montréal and McGill University, Montréal, QC, Canada)
Article 1
Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents (pages 1-16)
Brendesha M. Tynes (University of Southern California, Los Angeles, CA, USA), Chad A. Rose (University of Missouri, Columbia, MO, USA), Sophia Hiss (University of Southern California, Los Angeles, CA, USA), Adriana J. Umaña-Taylor (Arizona State University, Tempe, AZ, USA), Kimberly Mitchell (University of New Hampshire, Durham, NH, USA), David Williams (Harvard University, Cambridge, MA, USA)
Article 2
Toward a Feature-Driven Understanding of Students' Emotions during Interactions with Agent-Based Learning Environments: A Selective Review (pages 17-34)
Jason M. Harley (Computer Science and Operations, University of Montréal, Montréal, Canada & McGill University, Department of Educational and Counseling Psychology, Montréal, Canada), Roger Azevedo (Department of Psychology, North Carolina State University, Raleigh, NC, USA)
Article 3
Dream Lucidity: Yume Nikki and Learning the Empathy Dreamscape (pages 35-49)
Concetta Bommarito (University of Central Florida, Orlando, FL, USA), Kathryn Dunlap (University of Central Florida, Orlando, FL, USA)
Article 4
Emotions in Social Computer Games: Relations with Bullying, Aggression, and School Belonging (pages 50-67)
Juan F. Mancilla-Caceres (Department of Computer Science, University of Illinois at Urbana-Champaign, Champaign, IL, USA), Dorothy Espelage (Department of Educational Psychology, University of Illinois at Urbana-Champaign, Champaign, IL, USA), Eyal Amir (Department of Computer Science, University of Illinois at Urbana-Champaign, Champaign, IL, USA)
Issue 4
The Dancing Bear is Gaining Endangered Status: Games User Research for Developement
Editorial Preface
Brock Dubbels (McMaster University, Hamilton, Ontario, Canada)
Article 1
Adolescent Coping Strategies in the Face Of Their “Worst Online Experience” (pages 1-16)
Minas Michikyan (California State University, Los Angeles, CA, USA), Fantasy T. Lozada (University of Michigan, Ann Arbor, MI, USA), Jennifer V. Weidenbenner (Master's Theological Research Institute, Evansville, IN, USA), Brendesha M. Tynes (University of Southern California, Los Angeles, CA, USA)
Article 2
Applications of Binocular Parallax Stereoscopic Displays for Tasks Involving Spatial Cognition in 3D Virtual Environments (pages 17-33)
Mark Thomas McMahon (Edith Cowan University, Mt. Lawley, WA, Australia), Michael Garrett (Edith Cowan University, Mt. Lawley, WA, Australia)
Article 3
Using Serious Gaming to Improve the Safety of Central Venous Catheter Placement: A Post-Mortem Analysis (pages 34-44)
Daniel Katz (Icahn School of Medicine at Mount Sinai, New York City, NY, USA), Andrew Goldberg (Icahn School of Medicine at Mount Sinai, New York City, NY, USA), Prabal Khanal (Arizona State University, Phoenix, AZ, USA), Kanav Kahol (Arizona State University, Phoenix, AZ, USA), Samuel DeMaria (Icahn School of Medicine at Mount Sinai, New York City, NY, USA)
Article 4
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata (pages 45-58)
Björn Strååt (Stockholm University, Stockholm, Sweden), Fredrik Rutz (Stockholm University, Stockholm, Sweden), Magnus Johansson (Stockholm University, Stockholm, Sweden)
Article 5
Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews (pages 59-77)
Tuomas Kari (Department of Computer Science and Information Systems, University of Jyvaskyla, Jyvaskyla, Finland)
Volume 5 (2013)
Issue 1
Article 1
The Simulation-Game Controversy: What is a Ludic Simulation? (pages 1-12)
J. R. Parker (MinkHollow Media Ltd., Cochrane, AL, Canada), Katrin Becker (MinkHollow Media Ltd., Cochrane, AL, Canada)
Article 2
From Fiction to Reality and Back: Ontology of Ludic Simulations (pages 13-31)
Ivan Mosca (Labont Research Center, University of Turin, Turin, Italy)
Article 3
Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria (pages 32-49)
Gabriele Ferri (Università di Bologna, Bologna, Italy)
Article 4
An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training (pages 50-65)
Vincent F. Mancuso (Oak Ridge Institute for Science and Education, Oak Ridge, TN, USA), Katherine Hamilton (College of Information Sciences and Technology, Pennsylvania State University, University Park, PA, USA), Rachel Tesler (Department of Psychology, Pennsylvania State University, University Park, PA, USA), Susan Mohammed (Department of Psychology, Pennsylvania State University, University Park, PA, USA), Michael McNeese (College of Information Sciences and Technology, Pennsylvania State University, University Park, PA, USA)
Article 5
Using a Ludic Simulation to Make Learning of Middle School Space Science Fun (pages 66-86)
M. Liu (The University of Texas at Austin, Austin, TX, USA), L. Horton (The University of Texas at Austin, Austin, TX, USA), J. Kang (The University of Texas at Austin, Austin, TX, USA), R. Kimmons (University of Idaho, Moscow, ID, USA), J. Lee (The University of Texas at Austin, Austin, TX, USA)
Issue 2
Article 1
Gamification, Serious Games, Ludic Simulation, and other Contentious Categories (pages 1-19)
Brock Dubbels (G-Scale Game Development and Testing Laboratory, Department of Computing and Software Engineering, McMaster University, Hamilton, ON, Canada)
Article 2
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training (pages 20-33)
Aleshia T. Hayes (University of Central Florida, Orlando, FL, USA), Carrie L. Straub (University of Central Florida, Orlando, FL, USA), Lisa A. Dieker (University of Central Florida, Orlando, FL, USA), Charlie E. Hughes (University of Central Florida, Orlando, FL, USA), Michael C. Hynes (University of Central Florida, Orlando, FL, USA)
Article 3
Digital Play: Mathematical Simulations Transforming Curiosity into Play (pages 34-59)
Julie K. McLeod (Good Shepherd Episcopal School, Dallas, TX, USA), Mary Jo Dondlinger (Texas A&M University Commerce, Commerce, TX, USA), Sheri Vasinda (Oklahoma State University, Stillwater, OK, USA), Leslie Haas (Dallas Christian College, Dallas, TX, USA)
Article 4
Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents (pages 60-72)
Robert M. Waddington (SimQuest Inc., Annapolis, MD, USA), Thomas C. Reeves (The University of Georgia, USA), Ellen J. Kalin (SimQuest Inc., Annapolis, MD, USA), William D. Aggen (Prison Fellowship, Lansdowne, VA, USA), Marjorie A. Moreau (SimQuest Inc., Annapolis, MD, USA), Harald Scheirich (SimQuest Inc., Annapolis, MD, USA), Jerry Heneghan (Virtual Heroes Division, Applied Research Associates, Inc., Raleigh, NC, USA), Steven Cattrell (Virtual Heroes Division, Applied Research Associates, Inc., Raleigh, NC, USA)
Issue 3
Special Issue on Ludica Medica
Guest Editorial Preface
Brock R. Dubbels (G-Scale Game Development and Testing Laboratory, Department of Computing and Software, McMaster University, Hamilton, ON, Canada)
Article 1
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players’ Perceptions, Attitudes, and Cognitions (pages 1-9)
Geoff F. Kaufman (Tiltfactor Laboratory, Dartmouth College, Hanover, NH, USA), Mary Flanagan (Tiltfactor Laboratory, Dartmouth College, Hanover, NH, USA)
Article 2
Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function (pages 10-26)
Bruce E. Wexler (Yale University, New Haven, CT, USA)
Article 3
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care (pages 27-42)
Jacquelyn Ford Morie (All These Worlds, LLC, Los Angeles, CA, USA), Eric Chance (All These Worlds, LLC, Los Angeles, CA, USA)
Article 4
Better Birth through Games: The Design of the Prepared Partner and Digital Birth (pages 43-71)
Alexandra Holloway (University of California, Santa Cruz, Santa Cruz, CA, USA)
Article 5
How Interventions Might Improve Cognition in Healthy Older Adults (pages 72-82)
Elizabeth M. Zelinski (Davis School of Gerontology, University of Southern California, Los Angeles, CA, USA)
Article 6
Playing with Biology: Making Medical Games that Appear Lifelike (pages 83-96)
Thomas B. Talbot (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA)
Article 7
Successful Game Development Partnerships between Academics and Physicians: Two Case Studies (pages 97-107)
Elena Bertozzi (Quinnipiac University, Hamden, CT, USA), Leonard R. Krilov (Department of Pediatrics and Children’s Medical Center, Winthrop-University Hospital, Mineola, NY, USA & Department of Pediatrics, Stony Brook School of Medicine, Stony Brook, NY, USA), Dilys Walker (Department of Obstetrics and Gynecology and Global Health, University of Washington, Seattle, WA, USA)
Article 8
Games for Health: Building the Case (pages 108-115)
Veronika Litinski (MaRS Discovery District, MaRS Centre, Cogniciti, Toronto, Canada)
Chess is Child’s Play: Teaching Techniques that Work
Book Review
William Bart (Department of Educational Psychology, University of Minnesota, Minneapolis, MN, USA)
Issue 4
Leading and Leaving with the Right Questions about the Impact of Games and Simulations
Editorial Preface
Richard E. Ferdig (Research Center for Educational Technology, Kent State University, Kent, OH, USA)
Article 1
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data (pages 1-16)
Mario M. Martinez-Garza (Vanderbilt University, Nashville, TN, USA), Douglas Clark (Vanderbilt University, Nashville, TN, USA), Brian Nelson (School of Computing, Informatics, and Decision Systems Engineering, Arizona State University, Temple, AZ, USA)
Article 2
Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World (pages 17-47)
Lai Har Judy Lee (National Institute of Education, Singapore), Yam San Chee (National Institute of Education, Singapore)
Article 3
The Metaphor-Simulation Paradox in the Study of Computer Games (pages 48-74)
Sebastian Möring (School of Creative Media, City University of Hong Kong, Hong Kong)
Article 4
Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society (pages 75-85)
Dana Ruggiero (School of Education, Bath Spa University, Bath, UK)
Article 5
Acceptability of Video Games Technology for Medical Emergency Training (pages 86-99)
James F. Knight (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK)
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
Book Review
Rebecca Pleasant (University of Florida, Gainesville, FL, USA), Albert D. Ritzhaupt (University of Florida, Gainesville, FL, USA)
Volume 4 (2012)
Issue 1
Article 1
Article 2
A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds (pages 25-54)
Constance Steinkuehler (University of Wisconsin-Madison, USA), Esra Alagoz (University of Wisconsin-Madison, USA), Elizabeth King (University of Wisconsin-Madison, USA), Crystle Martin (University of Wisconsin-Madison, USA)
Article 3
MMORPG Roles, Civic Participation and Leadership Among Generation Y (pages 55-67)
Richard Hartshorne (University of Central Florida, USA), Phillip J. VanFossen (Purdue University, USA), Adam Friedman (Wake Forest University, USA)
Article 4
Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment (pages 68-85)
Yuxin Ma (University of Louisiana at Lafayette, USA), Douglas Williams (University of Louisiana at Lafayette, USA), Louise Prejean (University of Louisiana at Lafayette, USA)
Article 5
Women and Gaming (pages 86-89)
Deborah F. Deale (University of North Carolina Wilmington, USA), Sarah Simkins Key (University of North Carolina Wilmington, USA), Michael Regina (University of North Carolina Wilmington, USA), Ray Pastore (University of North Carolina Wilmington, USA)
Issue 2
Article 1
Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming (pages 1-18)
Carrie Heeter (Michigan State University, USA), Chandan (Dan) Sarkar (Michigan State University, USA), Becky Palmer-Scott (Michigan State University, USA), Shasha Zhang (Michigan State University, USA)
Article 2
America’s Army: “Playful Hatred” in the Social Studies Classroom (pages 19-36)
Mark Pearcy (Rider University, USA)
Article 3
Believable and Effective AI Agents in Virtual Worlds: Current State and Future Perspectives (pages 37-59)
Iskander Umarov (TruSoft International Inc., USA), Maxim Mozgovoy (University of Aizu, Japan)
Article 4
Making Games for Environmental Design Education: Revealing Landscape Architecture (pages 60-83)
Christopher M. Marlow (Ball State University, USA)
Article 5
Playing Games in School: Video Games and Simulations for Primary and Secondary Education (pages 84-88)
Albert D. Ritzhaupt (University of Florida, USA), Chris Frey (University of Florida, USA), Nate Poling (University of Florida, USA), Margeaux C. Johnson (University of Florida, USA)
Issue 3
Article 1
Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations (pages 1-19)
Thomas B. Talbot (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, & Telemedicine and Advanced Technology Research Center, Fort Detrick, MD, USA), Kenji Sagae (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA), Bruce John (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA), Albert A. Rizzo (Institute for Creative Technologies, University of Southern California, Playa Vista, CA, USA)
Article 2
Assessing Past, Present, and Future Interactions with Virtual Patients (pages 20-37)
Richard E. Ferdig (Research Center for Educational Technology, Kent State University, Kent, OH, USA), Katherine Schottke (Research Center for Educational Technology, Kent State University, Kent, OH, USA), Diego Rivera-Gutierrez (Department of Computer and Information Science and Engineering, University of Florida, Gainesville, FL, USA), Benjamin Lok (Department of Computer and Information Science and Engineering, University of Florida, Gainesville, FL, USA)
Article 3
Literature Synthesis on Evaluative Measures in Healthcare Simulation (pages 38-48)
Timothy W. Meyers (College of Nursing, Kent State University, Kent, OH, USA)
Article 4
Serious Assessments in Serious Games (pages 49-64)
Robert Hubal (RTI International, Research Triangle Park, NC, USA), Jamie Pina (RTI International, Research Triangle Park, NC, USA)
Article 5
Use of Virtual World for Soft/Communication Skills Training: Feasibility Assessment (pages 65-72)
Patricia Abshier (Cicatelli Associates, Inc., New York, NY, USA)
Article 6
Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell (pages 73-91)
James F. Knight (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK), Robert J. Stone (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK), Cheng Qian (School of Electronic, Electrical & Computer Engineering, University of Birmingham, Birmingham, UK)
Article 7
Moves in Mind: The Psychology of Board Games (pages 92-94)
William Bart (Department of Educational Psychology, College of Education and Human Development, University of Minnesota, Minneapolis, MN, USA)
Issue 4
Article 1
Investigating Games and Simulations in Educational Research and Theory: Enhancing Academic Communication and Scholarship with a Common Language (pages 1-18)
Scott J. Warren (Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, USA), Greg Jones (Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, USA), Beth Dolliver (Department of Learning Technologies, College of Information, University of North Texas, Denton, TX, USA), Richard A. Stein (GP Strategies Corporation/Option Six, Bloomington, IN, USA)
Article 2
Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness (pages 19-32)
Panagiotis Zaharias (Open University of Cyprus, Information Systems, Faculty of Pure and Applied Sciences, Nicosia, Cyprus), Christos Gatzoulis (Department of ICT, Bahrain Polytechnic, Isa Town, Bahrain), Yiorgos Chrysanthou (Department of Computer Science, University of Cyprus, Nicosia, Cyprus)
Article 3
World of Race War: Race and Learning in World of Warcraft (pages 33-44)
Alfred Weiss (Center for Educational Technology and Curricular Innovation, Pacific University Libraries, Pacific University, Forest Grove, OR, USA), Sharon Tettegah (Department of Curriculum and Instruction, & the Beckman Institute of Advanced Science & Technology, University of Illinois at Urbana Champaign, Champaign, IL, USA)
Article 4
Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers (pages 45-63)
Fengfeng Ke (Educational Psychology and Learning Systems, Florida State University, Tallahassee, FL, USA), Nilay Yildirim (Instructional Design, Development and Evaluation, Syracuse University, Syracuse, NY, USA), Jacob Enfield (Department of Cinema and Television Arts, California State University at Northridge, Northridge, CA, USA)
Article 5
The Gameplay Enjoyment Model (pages 64-80)
John M. Quick (Mary Lou Fulton Teachers College, Arizona State University, Tempe, AZ, USA), Robert K. Atkinson (School of Computing, Informatics, and Decision Systems Engineering, Arizona State University, Tempe, AZ, USA), Lijia Lin (School of Psychology and Cognitive Science, East China Normal University, Shanghai, China)
Article 6
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (pages 81-83)
John W. Rice (Department of Learning Technologies, University of North Texas, Denton, TX, USA)
Volume 3 (2011)
Issue 1
Article 1
Issues and Concerns of K-12 Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings (pages 1-12)
Greg Jones (University of North Texas, USA), Scott J. Warren (University of North Texas, USA)
Article 2
Article 3
Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences (pages 33-50)
Adriana D’Alba (University of North Texas, USA), Anjum Najmi (University of North Texas, USA), Jonathan Gratch (University of North Texas, USA), Chris Bigenho (University of North Texas, USA)
Article 4
Virtual Tutor Training: Learning to Teach in a Multi-User Virtual Environment (pages 51-67)
Lee L. Mason (Utah State University, USA), Tae Jeon (Utah State University, USA), Peter Blair (Utah State University, USA), Nancy Glomb (Utah State University, USA)
Article 5
Article 6
Presence Pedagogy as Framework for Research in Virtual Environments (pages 79-85)
Amelia W. Cheney (Appalachian State University, USA), Stephen C. Bronack (Clemson University, USA)
Article 7
Ecosystem Science Learning via Multi-User Virtual Environments (pages 86-90)
Shari Metcalf (Harvard University, USA), Amy Kamarainen (Harvard University, USA), M. Shane Tutwiler (Harvard University, USA), Tina Grotzer (Harvard University, USA), Chris Dede (Harvard University, USA)
Article 8
Augmented Reality in Education: Current Trends (pages 91-93)
Patrick M. O’Shea (Appalachian State University, USA)
Article 9
Issue 2
Article 1
Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes (pages 1-27)
Yam San Chee (Nanyang Technological University, Singapore), Susan Gwee (Nanyang Technological University, Singapore), Ek Ming Tan (Nanyang Technological University, Singapore)
Article 2
Strategies to Teach Game Development Across Age Groups (pages 28-43)
Lakshmi Prayaga (University of West Florida, USA), James W. Coffey (University of West Florida, USA), Karen Rasmussen (University of West Florida, USA)
Article 3
Negotiating Students’ Conceptions of ‘Cheating’ in Video Games and in School (pages 44-56)
Karla R. Hamlen (Cleveland State University, USA), Holly E. Gage (Cleveland State University, USA)
Article 4
Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles (pages 57-66)
Patrick M. O’Shea (Appalachian State University, USA), Christopher Dede (Harvard University, USA), Matthew Cherian (Massachusetts Institute of Technology, USA)
Article 5
Research Note: Narration vs. Simulation: (pages 67-77)
Kostas Anagnostou (Ionian University, Greece)
Issue 3
Article 1
Television, Games, and Mathematics: Effects of Children’s Interactions with Multiple Media (pages 1-18)
Sandra Crespo (Michigan State University, USA), Vincent Melfi (Michigan State University, USA), Shalom M. Fisch (MediaKidz Research & Consulting, USA), Richard A. Lesh (Indiana University, USA), Elizabeth Motoki (Indiana University, USA)
Article 2
Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments (pages 19-33)
James J. Cummings (Stanford University, USA), Travis L. Ross (Indiana University, USA)
Article 3
Impacts of Forced Serious Game Play on Vulnerable Subgroups (pages 34-53)
Carrie Heeter (Michigan State University, USA), Yu-Hao Lee (Michigan State University, USA), Brian Magerko (Georgia Institute of Technology, USA), Ben Medler (Georgia Institute of Technology, USA)
Article 4
Playful Learning Experiences: Meaningful Learning Patterns in Players’ Biographies (pages 54-68)
Konstantin Mitgutsch (Singapore - MIT GAMBIT Game Lab, Massachusetts Institute of Technology, USA)
Article 5
Videogames and the Ethics of Care (pages 69-81)
John Murphy (DePaul University, USA), José Zagal (DePaul University, USA)
Article 6
Research Essay: What Will Serious Games of the Future Look Like? (pages 82-90)
Ben Sawyer (DigitalMill, USA)
Issue 4
Article 1
Investigating Youth’s Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities (pages 1-18)
Azilawati Jamaludin (National Institute of Education, Singapore), Yam San Chee (National Institute of Education, Singapore)
Article 2
Behind the MASK: Motivation through Avatar Skills and Knowledge (pages 19-32)
Yadi Ziaeehezarjeribi (Indiana State University, USA), Ingrid Graves (Indiana State University, USA)
Article 3
Relations Between Videogame Play and 8th-Graders’ Mathematics Achievement (pages 33-53)
Scott Tobias (Kent State University at Stark, USA), Duane Rudy (University of Missouri, USA), Jean Ispa (University of Missouri, USA)
Article 4
Levels of Failure and Learning in Games (pages 54-69)
Matthew Sharritt (Situated Research, LLC, USA), Daniel D. Suthers (University of Hawaii at Manoa, USA)
Article 5
Procedural Ethos: Confirming the Persuasive in Serious Games (pages 70-80)
Michael A. Evans (Virginia Tech, USA)
Volume 2 (2010)
Issue 1
Article 1
Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing (pages 1-16)
Idit Harel Caperton (World Wide Workshop Foundation1, USA)
Article 2
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum (pages 17-30)
Sasha A. Barab (Indiana University, USA), Melissa Gresalfi (Indiana University, USA), Tyler Dodge (Indiana University, USA), Adam Ingram-Goble (Indiana University, USA)
Article 3
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project (pages 31-39)
Brian C. Nelson (Arizona State University, USA), Diane Jass Ketelhut (Temple University, USA), Catherine Schifter (Temple University, USA)
Article 4
Multi-Modal Investigations of Relationship Play in Virtual Worlds (pages 40-48)
Yasmin B. Kafai (University of Pennsylvania, USA), Deborah Fields (University of California, Los Angeles, USA), Kristin A. Searle (University of Pennsylvania, USA)
Article 5
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake (pages 49-58)
David Birchfield (Arizona State University, USA), Mina Johnson-Glenberg (Arizona State University, USA)
Article 6
Living Virtually: Researching New Worlds (pages 59-61)
David Gibson (Arizona State University, USA)
Issue 2
Article 1
Wee Wii: Preschoolers and Motion-Based Game Play (pages 1-17)
J. Alison Bryant (PlayScience, USA), Anna Akerman (Adelphi University, USA), Jordana Drell (Nickelodeon/MTV Networks, USA)
Article 2
Decoupling Aspects in Board Game Modeling (pages 18-35)
Fulvio Frapolli (University of Fribourg, Switzerland), Amos Brocco (University of Fribourg, Switzerland), Apostolos Malatras (University of Fribourg, Switzerland), Béat Hirsbrunner (University of Fribourg, Switzerland)
Article 3
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms (pages 36-56)
Shiang-Kwei Wang (New York Institute of Technology, USA)
Article 4
The Design of Virtual Space: Lessons from Videogame Travel (pages 57-76)
Steve Guynup (Art Institute of Pittsburgh, USA)
Issue 3
Article 1
Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game (pages 1-23)
Siu-Lan Tan (Kalamazoo College, USA), John Baxa (Kalamazoo College, USA), Matthew P. Spackman (Brigham Young University, USA)
Article 2
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software (pages 24-42)
Leonard A. Annetta (North Carolina State University, USA), Shawn Holmes (North Carolina State University, USA), Meng-Tzu Cheng (North Carolina State University, USA), Elizabeth Folta (North Carolina State University, USA)
Article 3
Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach (pages 43-60)
Michael Garrett (Edith Cowan University, Australia), Mark McMahon (Edith Cowan University, Australia)
Article 4
Friendship, Closeness and Disclosure in Second Life (pages 61-74)
Don Heider (Loyola University Chicago, USA), Adrienne L. Massanari (Loyola University Chicago, USA)
Article 5
Computer Gaming Scenarios for Product Development Teams (pages 75-92)
Andrew J. Wodehouse (University of Strathclyde, UK), William J. Ion (University of Strathclyde, UK)
Issue 4
Article 1
Adaptive Interactive Narrative Model to Teach Ethics (pages 1-15)
Rania Hodhod (University of York, UK), Daniel Kudenko (University of York, UK), Paul Cairns (University of York, UK)
Article 2
Bio-Affective Computer Interface for Game Interaction (pages 16-32)
Jorge Arroyo-Palacios (University of Sheffield, United Kingdom), Daniela M. Romano (University of Sheffield, United Kingdom)
Article 3
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming (pages 33-47)
Bram van de Laar (University of Twente, The Netherlands), Boris Reuderink (University of Twente, The Netherlands), Danny Plass-Oude Bos (University of Twente, The Netherlands), Dirk Heylen (University of Twente, The Netherlands)
Article 4
Towards Games for Knowledge Acquisition and Modeling (pages 48-66)
Stijn Hoppenbrouwers (Radboud University Nijmegen, The Netherlands), Bart Schotten (Radboud University Nijmegen, The Netherlands), Peter Lucas (Radboud University Nijmegen, The Netherlands)
Article 5
Automated Event Recognition for Football Commentary Generation (pages 67-84)
Maliang Zheng (University of York, UK), Daniel Kudenko (University of York, UK)
Volume 1 (2009)
Issue 1
Article 1
Lessons Learned about Designing Augmented Realities (pages 1-15)
Patrick O’Shea (Harvard University, USA), Rebecca Mitchell (Harvard University, USA), Catherine Johnston (Harvard University, USA), Chris Dede (Harvard University, USA)
Article 2
Design Factors for Effective Science Simulations: Representation of Information (pages 16-35)
Jan L. Plass (New York University, USA), Bruce D. Homer (CUNY, USA), Catherine Milne (New York University, USA), Trace Jordan (New York University, USA), Slava Kalyuga (University of New South Wales, Australia), Minchi Kim (Purdue University, USA), Hyunjeong Lee (University of Seoul, Korea)
Article 3
When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay (pages 36-52)
Elizabeth Bagley (University of Wisconsin-Madison, USA), David Williamson Shaffer (University of Wisconsin-Madison, USA)
Article 4
Computational Literacy in Online Games: The Social Life of Mods (pages 53-65)
Constance Constance Steinkuehler (University of Wisconsin-Madison, USA), Barbara Z. Johnson (University of Minnesota-Duluth, USA)
Article 5
Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing (pages 66-89)
René Weber (University of California Santa Barbara, USA), Patrick Shaw (Michigan State University, USA)
Article 6
Visual Analyses of the Creation of Avatars (pages 90-107)
Erik W. Black (University of Florida, USA), Richard E. Ferdig (University of Florida, USA), Joseph C. DiPietro (University of Florida, USA), Feng Liu (University of Florida, USA), Baird Whalen (University of Florida, USA)
Issue 2
Article 1
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science (pages 1-16)
Edward Castronova (Indiana University, USA), Mark W. Bell (Indiana University, USA), Robert Cornell (Indiana University, USA), James J. Cummings (Indiana University, USA), Will Emigh (Studio Cypher LLC, USA), Matthew Falk (Indiana University, USA), Michael Fatten (Indiana University, USA), Paul LaFourest (Indiana University, USA), Nathan Mishler (Studio Cypher, LLC, USA)
Article 2
Leveraging Game-Play in a 3D World: A Comparative Study in a Biology Classroom (pages 17-31)
Catherine Norton-Barker (Cornell University, USA), Margaret Corbit (Cornell University, USA), Richard Bernstein (Cornell University, USA), Ebonie Greene (Cornell University, USA)
Article 3
Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education (pages 32-51)
Yam San Chee (Nanyang Technological University, Singapore), Swee Kin Loke (Nanyang Technological University, Singapore), Ek Ming Tan (Nanyang Technological University, Singapore)
Article 4
Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex (pages 52-76)
Sabine Trepte (Hamburg Media School, Germany), Leonard Reinecke (Hamburg Media School, Germany), Katharina-Maria Behr (Hamburg Media School, Germany)
Issue 3
Article 1
Beyond Choices: A Typology of Ethical Computer Game Designs (pages 1-13)
Miguel Sicart (IT University of Copenhagen, Germany)
Article 2
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games (pages 14-27)
B. J. Gajadhar (Eindhoven University of Technology, The Netherlands), Y. A.W. de Kort (Eindhoven University of Technology, The Netherlands), W. A. IJsselsteijn (Eindhoven University of Technology, The Netherlands)
Article 3
Video Game Representations as Cues for Collaboration and Learning (pages 28-52)
Matthew J. Sharritt (Situated Research LLC, USA), Daniel D. Suthers (University of Hawaii at Manoa, USA)
Article 4
Game Design and the Challenge-Avoiding, Self-Validator Player Type (pages 53-67)
Carrie Heeter (Michigan State University, USA), Brian Magerko (Georgia Tech University, USA), Ben Medler (Georgia Tech University, USA), Joe Fitzgerald (Michigan State University, USA)
Article 5
Using Recommendation Systems to Adapt Gameplay (pages 68-80)
Ben Medler (Georgia Institute of Technology, USA)
Article 6
Issue 4
Article 1
Researching and Developing Serious Games as Interactive Learning Instructions (pages 1-19)
Christian Sebastian Loh (Southern Illinois University-Carbondale, USA)
Article 2
Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine (pages 20-49)
Tim Stowell (Utah State University, USA), Jon Scoresby (Utah State University, USA), Michael R. Capell (Utah State University, USA), Brett E. Shelton (Utah State University, USA)
Article 3
Investigating Perceptions of Avatar Creation for Use in Educational MUVEs (pages 50-62)
Joseph DiPietro (University of Florida, USA)
Article 4
Dance Dance Education and Rites of Passage (pages 63-89)
Brock Dubbels (University of Minnesota, USA)