Description
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
Topics Covered
- Adaptive games design for game-based learning
- Design of educational games for people with disabilities
- Educational video games and learning management systems
- Game design models and design patterns for game-based learning
- Instructional design for game-based learning
- Integration and deployment of video games in the classroom
- Intelligent tutoring systems and game-based learning
- Learning by designing and developing video games
- Learning styles, behaviors and personalities in educational video games
- Mobile development and augmented reality for game-based learning
- Motivation, audio and emotions in educational video games
- Role of instructors
- Virtual worlds and game-based learning
Mission and Scope
The mission of the
International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
Table of Contents and List of Contributors
Volume 11: 4 Issues (2021): 1 Released, 3 Forthcoming
Volume 11: 4 Issues (2021): Forthcoming, Available for Pre-Order
Volume 10: 4 Issues (2020)
Volume 10: 4 Issues (2020): Forthcoming, Available for Pre-Order
Volume 9: 4 Issues (2019)
Volume 9: 4 Issues (2019): Forthcoming, Available for Pre-Order
Volume 8: 4 Issues (2018)
Volume 8: 4 Issues (2018): Forthcoming, Available for Pre-Order
Volume 7: 4 Issues (2017)
Volume 7: 4 Issues (2017): Forthcoming, Available for Pre-Order
Volume 6: 4 Issues (2016)
Volume 6: 4 Issues (2016): Forthcoming, Available for Pre-Order
Volume 5: 4 Issues (2015)
Volume 5: 4 Issues (2015): Forthcoming, Available for Pre-Order
Volume 4: 4 Issues (2014)
Volume 4: 4 Issues (2014): Forthcoming, Available for Pre-Order
Volume 3: 4 Issues (2013)
Volume 3: 4 Issues (2013): Forthcoming, Available for Pre-Order
Volume 2: 4 Issues (2012)
Volume 2: 4 Issues (2012): Forthcoming, Available for Pre-Order
Volume 1: 4 Issues (2011)
Volume 1: 4 Issues (2011): Forthcoming, Available for Pre-Order
View Complete Journal Contents ListingIndices
Editor(s)-in-Chief Biography
Patrick Felicia is a Lecturer, Researcher and Course Leader at Waterford Institute of Technology (WIT). He works within the Department of Computing, Mathematics and Physics. Dr. Felicia earned his PhD in computer science from University College Cork. In WIT, his research and teaching is focused on the use of innovative and engaging educational experiences by combining Gaming Technology, Instructional Design and Educational Psychology. His research interests include Game-Based Learning, Technology-Enhanced Education and Adaptive Educational Systems. Dr. Felicia has presented and published internationally and has conducted several studies on the use and benefits of Game-Based Learning. Please feel free to visit his website at www.3delearning.com.
Editorial Board
- Associate Editors
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Aaron Hung, University of Washington, United States
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Christos Gatzidis, Bournemouth University, United Kingdom
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Jan Klabbers, KMPC, Netherlands
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Maja Pivec, University of Applied Sciences, Austria
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Sara de Freitas, Higher Education Academy, United Kingdom
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Stefan Goebel, Technische Universität Darmstadt, Germany
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Thomas Connolly, University of the West of Scotland, United Kingdom
https://orcid.org/0000-0002-4276-7301 -
Wee Hoe Tan, Universiti Pendidikan Sultan Idris, Malaysia
https://orcid.org/0000-0001-7582-2859 -
Wolfgang Bösche, Technische Universität Darmstadt, Germany
- Editorial Review Board
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Alexander Moseley, University of Leicester, United Kingdom
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Andreea Molnar, Swinburne University of Technology, United Kingdom
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Angeliki Antoniou, University of Peloponnese, Greece
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Bruce Maxim, University of Michigan, United States
https://orcid.org/0000-0002-0979-7787 -
César García García, Universidad de Guadalajara, Mexico
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Claire Dormann, University of Ottawa, Canada
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Clark Aldrich, Independent Simulation Consultant Ltd., United States
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Crystle Martin, University of California, Irvine, United States
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Elaine Raybourn, Sandia National Laboratories, United States
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Eleni Rossiou, Experimental School of University of Thessaloniki, Greece
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Hannah Marston, Open University, United Kingdom
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Ian Schreiber, Independent Researcher, United States
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Jantina Huizenga, University of Amsterdam, Netherlands
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Javier Elizondo, Pacific Resources for Education and Learning, United States
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Jeneen Naji, Maynooth University, Ireland
https://orcid.org/0000-0002-7479-0143 -
Katie Piatt, University of Brighton, United Kingdom
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Matthew Farber, University of Northern Colorado, United States
https://orcid.org/0000-0003-2819-6263 -
Melinda Jacobs, Subatomic, Germany
https://orcid.org/0000-0002-5274-519X -
Michael Kickmeier-Rust, University of Graz, Austria
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Nafisa Awwal, The University of Melbourne, Australia
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Nor Azan Mat Zin, Universiti Kebangsaan Malaysia, Malaysia
https://orcid.org/0000-0002-7274-7248 -
Osvaldo Jimenez, University of the Pacific, United States
https://orcid.org/0000-0003-2281-5676 -
Paul Hollins, The University of Bolton, United Kingdom
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Richard Sandford, Futurelab, United Kingdom
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Sonja Gabriel, Kirchliche Pädagogische Hochschule Wien/Krems, Austria
https://orcid.org/0000-0002-0379-952X -
Therese Charles, University of Ulster, United Kingdom
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Viktor Wendel, Technische Universität Darmstadt, Germany
Submission
Prospective authors should note that only original and previously unpublished article manuscripts will be considered. Interested authors must consult the Journal Guidelines for Manuscript Submission at http://www.igi-global.com/journals/guidelines-for-submission.aspx PRIOR to submission. Any further questions may be answered at https://www.igi-global.com/publish/contributor-resources/before-you-write/. All article manuscript submissions will be forwarded to at least three members of the editorial review board of the journal for a double-blind peer review. The final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers.All inquiries should be directed to the attention of:
All inquiries regarding IJGBL should be directed to the attention of:
Patrick Felicia
Editor-in-Chief
International Journal of Game-Based Learning
Email: pfelicia@wit.ie