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Special Issue on the 9th European Conference on Games Based Learning
Volume 6
Patrick Felicia
Published: Apr 1, 2016
DOI: 10.4018/IJGBL.2016040101
Volume 6
Fabio Chiarello, Maria Gabriella Castellano
In this paper the authors report different experiences in the use of board games as learning tools for complex and abstract scientific concepts such as Quantum Mechanics, Relativity or... Show More
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MLA

Chiarello, Fabio, and Maria Gabriella Castellano. "Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts: Some Experiences." IJGBL vol.6, no.2 2016: pp.1-14. http://doi.org/10.4018/IJGBL.2016040101

APA

Chiarello, F. & Castellano, M. G. (2016). Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts: Some Experiences. International Journal of Game-Based Learning (IJGBL), 6(2), 1-14. http://doi.org/10.4018/IJGBL.2016040101

Chicago

Chiarello, Fabio, and Maria Gabriella Castellano. "Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts: Some Experiences," International Journal of Game-Based Learning (IJGBL) 6, no.2: 1-14. http://doi.org/10.4018/IJGBL.2016040101

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Mendeley
Published: Jul 22, 2022
DOI: 10.4018/IJGBL.2016040102
Volume 6
Heide Lukosch, Daan Groen, Shalini Kurapati, Roland Klemke, Alexander Verbraeck
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working... Show More
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MLA

Lukosch, Heide, et al. "The Role of Awareness for Complex Planning Task Performance: A Microgaming Study." IJGBL vol.6, no.2 2016: pp.1-14. http://doi.org/10.4018/IJGBL.2016040102

APA

Lukosch, H., Groen, D., Kurapati, S., Klemke, R., & Verbraeck, A. (2016). The Role of Awareness for Complex Planning Task Performance: A Microgaming Study. International Journal of Game-Based Learning (IJGBL), 6(2), 1-14. http://doi.org/10.4018/IJGBL.2016040102

Chicago

Lukosch, Heide, et al. "The Role of Awareness for Complex Planning Task Performance: A Microgaming Study," International Journal of Game-Based Learning (IJGBL) 6, no.2: 1-14. http://doi.org/10.4018/IJGBL.2016040102

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Mendeley
Published: Apr 1, 2016
DOI: 10.4018/IJGBL.2016040103
Volume 6
Emanuela Marchetti, Andrea Valente
This study is a cooperation between the authors and a teacher who works with pupils affected by autism spectrum disorders (9-12 years old) in a primary Danish school. The aim was assess the benefits... Show More
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MLA

Marchetti, Emanuela, and Andrea Valente. "What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers." IJGBL vol.6, no.2 2016: pp.29-45. http://doi.org/10.4018/IJGBL.2016040103

APA

Marchetti, E. & Valente, A. (2016). What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers. International Journal of Game-Based Learning (IJGBL), 6(2), 29-45. http://doi.org/10.4018/IJGBL.2016040103

Chicago

Marchetti, Emanuela, and Andrea Valente. "What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers," International Journal of Game-Based Learning (IJGBL) 6, no.2: 29-45. http://doi.org/10.4018/IJGBL.2016040103

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Mendeley
Published: Apr 1, 2016
DOI: 10.4018/IJGBL.2016040104
Volume 6
Liesa Reitz, Aline Sohny, Gerrit Lochmann
The authors present a novel way of oral language training by embedding the English as a foreign language (EFL) learning process into a generic 3D Cooperative Virtual Reality (VR) Game. Due to lack... Show More
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MLA

Reitz, Liesa, et al. "VR-Based Gamification of Communication Training and Oral Examination in a Second Language." IJGBL vol.6, no.2 2016: pp.46-61. http://doi.org/10.4018/IJGBL.2016040104

APA

Reitz, L., Sohny, A., & Lochmann, G. (2016). VR-Based Gamification of Communication Training and Oral Examination in a Second Language. International Journal of Game-Based Learning (IJGBL), 6(2), 46-61. http://doi.org/10.4018/IJGBL.2016040104

Chicago

Reitz, Liesa, Aline Sohny, and Gerrit Lochmann. "VR-Based Gamification of Communication Training and Oral Examination in a Second Language," International Journal of Game-Based Learning (IJGBL) 6, no.2: 46-61. http://doi.org/10.4018/IJGBL.2016040104

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Mendeley
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