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Special Issue on Ludic Simulations: Part 1
Volume 5
Guest Editorial Preface
For Volume 5, Issue 1
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Published: Jan 1, 2013
DOI: 10.4018/jgcms.2013010101
Volume 5
J. R. Parker, Katrin Becker
Games use the same base technology and design strategy as do simulations, but add a few items to the mixture. Understanding this gives ‘new’ (read borrowed) tools for game creation and testing. The... Show More
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MLA

Parker, J. R., and Katrin Becker. "The Simulation-Game Controversy: What is a Ludic Simulation?." IJGCMS vol.5, no.1 2013: pp.1-12. http://doi.org/10.4018/jgcms.2013010101

APA

Parker, J. R. & Becker, K. (2013). The Simulation-Game Controversy: What is a Ludic Simulation?. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(1), 1-12. http://doi.org/10.4018/jgcms.2013010101

Chicago

Parker, J. R., and Katrin Becker. "The Simulation-Game Controversy: What is a Ludic Simulation?," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.1: 1-12. http://doi.org/10.4018/jgcms.2013010101

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Published: Jan 1, 2013
DOI: 10.4018/jgcms.2013010102
Volume 5
Ivan Mosca
The relation between games and simulations can be profitably investigated by combining ontological tools and recent neurological findings. Neurology shows that simulations are connected to fiction... Show More
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MLA

Mosca, Ivan. "From Fiction to Reality and Back: Ontology of Ludic Simulations." IJGCMS vol.5, no.1 2013: pp.13-31. http://doi.org/10.4018/jgcms.2013010102

APA

Mosca, I. (2013). From Fiction to Reality and Back: Ontology of Ludic Simulations. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(1), 13-31. http://doi.org/10.4018/jgcms.2013010102

Chicago

Mosca, Ivan. "From Fiction to Reality and Back: Ontology of Ludic Simulations," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.1: 13-31. http://doi.org/10.4018/jgcms.2013010102

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Published: Jan 1, 2013
DOI: 10.4018/jgcms.2013010103
Volume 5
Gabriele Ferri
Oiligarchy (Pedercini (Molleindustria), 2008) and Phone Story (Pedercini (Molleindustria) & Yes Lab, 2011) are two apparently simple games that integrate game-based and simulational components in a... Show More
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MLA

Ferri, Gabriele. "Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria." IJGCMS vol.5, no.1 2013: pp.32-49. http://doi.org/10.4018/jgcms.2013010103

APA

Ferri, G. (2013). Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(1), 32-49. http://doi.org/10.4018/jgcms.2013010103

Chicago

Ferri, Gabriele. "Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.1: 32-49. http://doi.org/10.4018/jgcms.2013010103

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Published: Jan 1, 2013
DOI: 10.4018/jgcms.2013010104
Volume 5
Vincent F. Mancuso, Katherine Hamilton, Rachel Tesler, Susan Mohammed, Michael McNeese
The increased use of simulations in training and education has heightened the need among researchers and practitioners to better understand how simulations impact learning. Given the dearth of... Show More
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MLA

Mancuso, Vincent F., et al. "An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training." IJGCMS vol.5, no.1 2013: pp.50-65. http://doi.org/10.4018/jgcms.2013010104

APA

Mancuso, V. F., Hamilton, K., Tesler, R., Mohammed, S., & McNeese, M. (2013). An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(1), 50-65. http://doi.org/10.4018/jgcms.2013010104

Chicago

Mancuso, Vincent F., et al. "An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.1: 50-65. http://doi.org/10.4018/jgcms.2013010104

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Published: Jan 1, 2013
DOI: 10.4018/jgcms.2013010105
Volume 5
M. Liu, L. Horton, J. Kang, R. Kimmons, J. Lee
In this paper, the authors describe a ludic simulation designed for middle school space science and examine its use to support students’ learning and motivation. The participants were 383 sixth... Show More
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MLA

Liu, M., et al. "Using a Ludic Simulation to Make Learning of Middle School Space Science Fun." IJGCMS vol.5, no.1 2013: pp.66-86. http://doi.org/10.4018/jgcms.2013010105

APA

Liu, M., Horton, L., Kang, J., Kimmons, R., & Lee, J. (2013). Using a Ludic Simulation to Make Learning of Middle School Space Science Fun. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(1), 66-86. http://doi.org/10.4018/jgcms.2013010105

Chicago

Liu, M., et al. "Using a Ludic Simulation to Make Learning of Middle School Space Science Fun," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.1: 66-86. http://doi.org/10.4018/jgcms.2013010105

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