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Special Issue on Assessing Human Capabilities in Video Games and Simulations
Volume 7
Richard N. Landers
There is increasing interest in using examination of behaviors during videogame play as measurements of human knowledge, skills, abilities, and other characteristics. Such a shift reflects a growing... Show More
Published: Oct 1, 2015
DOI: 10.4018/IJGCMS.2015100101
Volume 7
Charles Colby Buford, Brian J. O'Leary
Measurement of General Mental Ability (GMA) using computer mediated simulations (CMS) may provide a new method of assessment. CMS used for assessments of GMA may be strongly affected by a... Show More
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MLA

Buford, Charles Colby, and Brian J. O'Leary. "Assessment of Fluid Intelligence Utilizing a Computer Simulated Game." IJGCMS vol.7, no.4 2015: pp.1-17. http://doi.org/10.4018/IJGCMS.2015100101

APA

Buford, C. C. & O'Leary, B. J. (2015). Assessment of Fluid Intelligence Utilizing a Computer Simulated Game. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 7(4), 1-17. http://doi.org/10.4018/IJGCMS.2015100101

Chicago

Buford, Charles Colby, and Brian J. O'Leary. "Assessment of Fluid Intelligence Utilizing a Computer Simulated Game," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 7, no.4: 1-17. http://doi.org/10.4018/IJGCMS.2015100101

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Published: Oct 1, 2015
DOI: 10.4018/IJGCMS.2015100102
Volume 7
Karrie E. Godwin, Derek Lomas, Ken R. Koedinger, Anna V. Fisher
Selective sustained attention, or the ability to allocate perceptual and mental resources to a single object or event, is an important cognitive ability widely assumed to be required for learning.... Show More
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MLA

Godwin, Karrie E., et al. "Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention." IJGCMS vol.7, no.4 2015: pp.18-39. http://doi.org/10.4018/IJGCMS.2015100102

APA

Godwin, K. E., Lomas, D., Koedinger, K. R., & Fisher, A. V. (2015). Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 7(4), 18-39. http://doi.org/10.4018/IJGCMS.2015100102

Chicago

Godwin, Karrie E., et al. "Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 7, no.4: 18-39. http://doi.org/10.4018/IJGCMS.2015100102

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Published: Oct 1, 2015
DOI: 10.4018/IJGCMS.2015100103
Volume 7
Mina C. Johnson-Glenberg, David A. Birchfield, Colleen Megowan-Romanowicz, Erica L. Snow
Two embodied gears games were created. Better learners should use fewer gear switches to reflect their knowledge. Twenty–three 7th graders, playing as dyads, used gestures to manipulate virtual... Show More
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MLA

Johnson-Glenberg, Mina C., et al. "If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments." IJGCMS vol.7, no.4 2015: pp.40-65. http://doi.org/10.4018/IJGCMS.2015100103

APA

Johnson-Glenberg, M. C., Birchfield, D. A., Megowan-Romanowicz, C., & Snow, E. L. (2015). If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 7(4), 40-65. http://doi.org/10.4018/IJGCMS.2015100103

Chicago

Johnson-Glenberg, Mina C., et al. "If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 7, no.4: 40-65. http://doi.org/10.4018/IJGCMS.2015100103

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Published: Oct 1, 2015
DOI: 10.4018/IJGCMS.2015100104
Volume 7
Lubin Wang, Valerie Shute, Gregory R. Moore
Stealth assessment provides an innovative way to assess and ultimately support knowledge, skills, and other personal attributes within learning and gaming environments without disrupting students'... Show More
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MLA

Wang, Lubin, et al. "Lessons Learned and Best Practices of Stealth Assessment." IJGCMS vol.7, no.4 2015: pp.66-87. http://doi.org/10.4018/IJGCMS.2015100104

APA

Wang, L., Shute, V., & Moore, G. R. (2015). Lessons Learned and Best Practices of Stealth Assessment. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 7(4), 66-87. http://doi.org/10.4018/IJGCMS.2015100104

Chicago

Wang, Lubin, Valerie Shute, and Gregory R. Moore. "Lessons Learned and Best Practices of Stealth Assessment," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 7, no.4: 66-87. http://doi.org/10.4018/IJGCMS.2015100104

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All inquiries regarding IJGCMS should be directed to the attention of:
Dr. Hui Li
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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
E-mail: ray@mail.buct.edu.cn


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