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Special Issue on Esports: The Emergence and Maturation of Video Games from Leisure Activity into Profession and Event, Part 2
Volume 9
Brock Dubbels
Published: Apr 1, 2017
DOI: 10.4018/IJGCMS.2017040101
Volume 9
Daniel Himmelstein, Yitong Liu, Jamie L. Shapiro
ESports, also known as competitive video gaming, has seen tremendous growth over the past few years. Several studies have been conducted that examined the potential cognitive benefits of playing... Show More
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MLA

Himmelstein, Daniel, et al. "An Exploration of Mental Skills Among Competitive League of Legend Players." IJGCMS vol.9, no.2 2017: pp.1-21. http://doi.org/10.4018/IJGCMS.2017040101

APA

Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An Exploration of Mental Skills Among Competitive League of Legend Players. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 1-21. http://doi.org/10.4018/IJGCMS.2017040101

Chicago

Himmelstein, Daniel, Yitong Liu, and Jamie L. Shapiro. "An Exploration of Mental Skills Among Competitive League of Legend Players," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9, no.2: 1-21. http://doi.org/10.4018/IJGCMS.2017040101

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Published: Apr 1, 2017
DOI: 10.4018/IJGCMS.2017040102
Volume 9
Markus Salo
eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as... Show More
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MLA

Salo, Markus. "Career Transitions of eSports Athletes: A Proposal for a Research Framework." IJGCMS vol.9, no.2 2017: pp.22-32. http://doi.org/10.4018/IJGCMS.2017040102

APA

Salo, M. (2017). Career Transitions of eSports Athletes: A Proposal for a Research Framework. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 22-32. http://doi.org/10.4018/IJGCMS.2017040102

Chicago

Salo, Markus. "Career Transitions of eSports Athletes: A Proposal for a Research Framework," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9, no.2: 22-32. http://doi.org/10.4018/IJGCMS.2017040102

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Published: Apr 1, 2017
DOI: 10.4018/IJGCMS.2017040103
Volume 9
Myriam Davidovici-Nora
While e-Sport today becomes a big business and a highly publicized industry, a big business and a highly-publicized industry, it is still studied from a descriptive perspective rather than from an... Show More
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MLA

Davidovici-Nora, Myriam. "e-Sport as Leverage for Growth Strategy: The Example of League of Legends." IJGCMS vol.9, no.2 2017: pp.33-46. http://doi.org/10.4018/IJGCMS.2017040103

APA

Davidovici-Nora, M. (2017). e-Sport as Leverage for Growth Strategy: The Example of League of Legends. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 33-46. http://doi.org/10.4018/IJGCMS.2017040103

Chicago

Davidovici-Nora, Myriam. "e-Sport as Leverage for Growth Strategy: The Example of League of Legends," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9, no.2: 33-46. http://doi.org/10.4018/IJGCMS.2017040103

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Published: Apr 1, 2017
DOI: 10.4018/IJGCMS.2017040104
Volume 9
Tobias M. Scholz, Volker Stein
As media companies continue to struggle on the ever-changing global and digital market, they often fail to be simultaneously innovative and entrepreneurial. As though intuitively knowing that they... Show More
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MLA

Scholz, Tobias M., and Volker Stein. "Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity." IJGCMS vol.9, no.2 2017: pp.47-62. http://doi.org/10.4018/IJGCMS.2017040104

APA

Scholz, T. M. & Stein, V. (2017). Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 47-62. http://doi.org/10.4018/IJGCMS.2017040104

Chicago

Scholz, Tobias M., and Volker Stein. "Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9, no.2: 47-62. http://doi.org/10.4018/IJGCMS.2017040104

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All inquiries regarding IJGCMS should be directed to the attention of:
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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
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