×
Enjoy a 20% Discount on all IGI Global Books
Browse Titles
Language:
English
US
China
Cart
0
Login/Create Portal Account
All Products
All Products
Books
Journals
Videos
Book Chapters
Journal Articles
Video Lessons
Teaching Cases
Special Offers
20% Discount On All IGI Global Published Book Products Through the Online Bookstore
In response to rapid inflation and global currency fluctuations, and in our continued effort to make diverse, equitable, and inclusive research more accessible, IGI Global is now offering a 20% discount on hardcover print book and e-book purchases through June 30, 2023, directly on IGI Global’s Online Bookstore. Hosted on the InfoSci
®
platform, these titles feature no DRM, no additional cost for multi-user licensing, no embargo of content, full-text PDF & HTML format, and more. Discount is automatically added at checkout.
Browse Titles
20% Discount on All IGI Global E-Book Purchases Through GOBI
GOBI is currently offering a 20% discount on IGI Global e-Book purchases on GOBI (Publisher Direct), through June 30, 2023. A direct link to GOBI can be found on each book's webpage of the
IGI Global Online Bookstore
.
Browse GOBI
20% Discount on All IGI Global E-Book Purchases Through OASIS
OASIS is currently offering a 20% discount on IGI Global e-Book purchases (Publisher Direct) until June 30, 2023. A direct link to OASIS can be found on each book's webpage of the
IGI Global Online Bookstore
.
Browse OASIS
20% Discount on All IGI Global E-Book Purchases Through Rialto
Rialto is currently offering a 20% discount on IGI Global e-Book purchases (Publisher Direct) until June 30, 2023.
Browse Books
IGI Global E-Book Offer Through Proquest E-Book Central
Right now, receive
Unlimited Multi-User Licensing
at the Single User price with
no mark-up
for all IGI Global e-books acquired on ProQuest's e-Book Central platform until June 30, 2023.
Browse e-Book Central
IGI Global e-Book Offer Through EBSCOhost
Right now, receive
Unlimited Multi-User Licensing
at the Single User price with
no mark-up
for all IGI Global e-books acquired on EBSCOhost until June 30, 2023.
Browse EBSCOhost
Limited Time Offer: Retrospective Open Access is Discounted 20%
Access and convert your previously published work through your through your
IGI Global Portal Account
. For a limited time, IGI Global is offering a
20% discount on all Retrospective Open Access conversions
through June 30, 2023.
Learn More
Books
Books
Open Access Books
OnDemand Book Chapters
Books by Subject
Business, Administration, & Management
Scientific, Technical, & Medical (STM)
Education
Books by Field
Business & Management
Computer Science & Technology
Education
Environment & Agriculture
Government & Law
Library & Information Science
Media & Communications
Medicine & Healthcare
Science & Engineering
Security & Forensics
Social Sciences & Humanities
Journals
Journals
OnDemand Journal Articles
Journals by Subject
Business, Administration, & Management
Scientific, Technical, & Medical (STM)
Education
Journals by Field
Business & Management
Computer Science & Technology
Education
Environment & Agriculture
Government & Law
Library & Information Science
Media & Communications
Medicine & Healthcare
Science & Engineering
Security & Forensics
Social Sciences & Humanities
e-Collections
Open Access
Open Access Publishing
Open Access Journals
Open Access Books
Open Access Policies and Ethical Guidelines
Retrospective Open Access
Open Access Agreements
Publish
with Us
Resources
Librarians
e-Collections
Book Title List
Journal Title List
Video Title List
Library Collection Development Service
Browse Forthcoming Books
Consortia Partnerships
Library and Publisher Collaborations
Product Distributors
Catalogs
Open Access Initiative
Instructors
Course Adoption
Teaching Cases
K-12 Online Learning Collection
Researchers
Browse Books
Browse Journals
Browse Forthcoming Books
Search Open Access Content
OnDemand Downloads
Webinars
InfoScipedia
Authors and Editors
eEditorial Discovery
®
System
Peer Review Process
Ethics and Malpractice
COPE Membership
Fair Use Policy
Open Access Publishing
FAQ
Distributors
Distributor Resources
Book Distributors
Journal Subscription Agencies
E-Resource Partners
Browse Forthcoming Books
Catalogs
About Us
Newsroom
news
room
Email Updates
RSS
Search
Search:
All Posts
IGI Global News
New Title Releases
Press Releases
All Tags
A-Title (1)
Academic Writing Month (1)
Accounting & Finance (20)
Acquisitions (65)
Adaptive & Complex Systems (7)
Adult Learning (18)
AERA (3)
Aerospace Engineering (10)
Against the Grain (5)
Agent Technologies (4)
ALA Annual (1)
ALA Midwinter (1)
Algorithms (3)
AMCIS (1)
AOM (1)
Applied E-Learning (37)
Articles (186)
Artificial Intelligence (59)
ASEE (1)
Asia (86)
Author News (633)
Awards & Recognition (138)
BIBF (2)
Bioinformatics (12)
Biologically-Inspired Computing (11)
Biomedical Technologies (24)
Biometrics (9)
Blended & Mobile Learning (27)
Book Series (234)
Books & E-Books (899)
Business & Organizational Research (48)
Business & Technical Education (14)
Business and Management (257)
Business Information Systems (38)
Business Intelligence (28)
Business Process Management (23)
Chapters (263)
Charleston (5)
Chemical Engineering (5)
Chemoinformatics (3)
China (68)
Clinical Technologies (15)
Cognitive Informatics (21)
Cognitive Learning (9)
Collective Intelligence (7)
Computational Intelligence (13)
Computational Linguistics (6)
Computer Engineering (9)
Computer Graphics & Art (6)
Computer Science and Information Technology (227)
Computer Simulation (4)
Computer Vision & Image Processing (6)
Computer-Assisted Language Learning (5)
Computer-Mediated-Communication (11)
Conferences (199)
Consortia (6)
Consumer Management (9)
Contributor Collaboration (11)
COPE Resources (6)
Course Adoption (86)
Cyber Behavior (40)
Cyber Warfare & Terrorism (38)
Cybernetics (8)
Data Analysis & Statistics (16)
Data Mining (28)
Data Warehousing (14)
Database Technologies (88)
Databases (33)
Decision Support Systems (9)
Digital Crime & Forensics (20)
Digital Divide & Developing Countries (22)
Digital Libraries (22)
Digital Literacy (18)
Distance Education (31)
E-Business (29)
E-Collaboration (19)
E-Commerce (18)
Eastern Europe (62)
Education (372)
Electrical Engineering (4)
Electronic Services (15)
End User Computing (4)
Engineering Education (14)
Enterprise Information Systems (9)
Enterprise Resource Planning (2)
Entrepreneurship & E-Innovation (6)
Environmental Engineering (24)
Environmental, Agricultural, and Physical Sciences (89)
ER&L (1)
Europe (149)
Events & Collaborations (265)
Facebook (10)
FIBF (1)
Free Content (140)
Gaming (40)
Gender & Technology (13)
Geoinformatics (6)
Global Business (40)
Global Information Technology (40)
Government and Law (128)
Grid & High Performance Computing (1)
Healthcare (102)
Healthcare Information Systems (52)
Hidden (1)
Hospitality, Travel & Tourism Management (10)
Human Aspects of Business (34)
Human Aspects of Technology (105)
Human Resources Development (21)
India (47)
Industrial Engineering (4)
Industrial Informatics (4)
Information Ethics (13)
Information Resources Management (23)
Information Retrieval (12)
Information Security & Privacy (29)
Information Trust (20)
Information Value & Quality (9)
InfoSci-Books (282)
InfoSci-Cases (15)
InfoSci-Databases (80)
InfoSci-Dictionary (5)
InfoSci-Disciplines (8)
InfoSci-Journals (179)
InfoSci-Medical (10)
InfoSci-OnDemand (21)
InfoSci-Select (1)
InfoSci-Videos (12)
Instructional Design (29)
Interactive Technologies (35)
Internet Technologies (30)
Interview (176)
IT Governance (13)
IT Policy & Standardization (11)
IT Research & Theory (14)
Journals (359)
Knowledge Discovery (64)
Knowledge Management (103)
Knowledge Society (49)
Latin & South America (20)
Library and Information Science (178)
Library Collaboration (24)
Library Information Systems (102)
Library Technology Innovation Series (14)
Marketing (36)
Materials Science (1)
Mechanical Engineering (5)
Media and Communications (170)
Medical, Healthcare, and Life Sciences (169)
Middle East & Africa (73)
Mobile Computing (26)
Multimedia Technology (41)
Music Technologies (2)
Nanotechnology (10)
Networking (39)
Neural Networks (6)
Newsletter (240)
North America (399)
Oceania (70)
Open Access (50)
Open Access Week (41)
Open Source Software (5)
Partnerships (19)
Peer Review Week (8)
Presentations (78)
Public & Sector Management (19)
Public Policy & Administration (100)
Research Essentials (22)
Research Trends (176)
Resources for Distributors (273)
Resources for Instructors (401)
Resources for Librarians (417)
Resources for Researchers (536)
Resources for Translators (119)
Reviews & Indexing (102)
Robotics (20)
Science & Engineering (93)
Security and Forensics (129)
Semantic Web (2)
Sensor Technologies (1)
SLA (2)
Small & Medium Enterprises (3)
Social Computing (62)
Social Sciences and Humanities (194)
Software (96)
Strategic Information Systems (5)
Supply Chain Management (9)
Surveys, Measurements & Response Systems (7)
Sustainable Development (34)
Systems & Software Engineering (5)
Teaching Cases (61)
Technologies in Higher Education (46)
Technologies in K-12 Education (33)
Telecommunications (7)
Topic Collections (30)
Twitter (16)
Ubiquitous & Pervasive Computing (3)
Urban & Regional Development (9)
Videos (14)
Virtual Communities (47)
Virtual Learning Environments (69)
Web Services (8)
Web Technologies & Engineering (12)
Web-Based Teaching & Learning (42)
Webinar (52)
Wireless Systems (9)
World Forgotten Children's Foundation (1)
Posted any time
Posted this week
Posted this month
Posted this year
Sort by:
Relevance
Newest first
Oldest first
Search
Reset
"Game Transfer Phenomena in Video Game Playing" offered for open access for the month of July
Living the Game
By
IGI Global
on
Jul 1, 2015
Contributed by: Dr. Angelica Ortiz de Gortari & Dr. Mark D. Griffiths
Psychology Division, Nottingham Trent University, UK
Back in the 1990s, isolated cases of non-volitional phenomena, such as altered sensorial perceptions related to playing video games, were reported. For instance, there was a case study published in the
Irish Journal of Psychological Medicine
about a female video game player who was diagnosed as suffering from persecutory delusions and experiencing constant imaginary auditory hallucinations triggered by the music of the Super Mario Bros video game. Other isolated cases reported in literature included pilots experiencing altered visual perceptions and seeing everything upside down after using virtual reality flight simulators. There have also been many anecdotal reports of gamers seeing pieces from the game Tetris after playing (known as ‘The Tetris Effect’). In fact, visualization of images from video games at sleep onset have been induced experimentally. All these experiences comprise hearing, seeing, thinking, or doing something as in the video game and have been termed ‘game transfer phenomena’ (GTP).
Our first published study on Game Transfer Phenomena made worldwide news when it was published in
International Journal of Cyber Behavior, Psychology and Learning
. Some of the press coverage was both sensationalist (“Gamers can’t tell real world from fantasy, say researchers”) and misleading (“How video games blur real life boundaries and prompt thoughts of violent solutions to players’ problems”) and angered some of the gaming community.
The study was exploratory and involved interviews with 42 Swedish gamers. Although the sample was small, most of the participants had, at some point, experienced some type of involuntary thoughts, perceptions, sensations, actions, and/or reflexes in relation to video games when not playing them. For instance, one gamer reported seeing a mathematics equation appearing in a bubble above his teacher’s head while another reported health bars hovering over football players from a rival team. In other instances, one gamer reported feeling a tactile sensation of the gamepad when thinking about using a video game element in real life while another gamer almost stole a bike as he would have done in a video game and only realized at the last moment he wasn’t actually playing the game.
Since then we have published three more studies from a self-selected dataset of over 1,600 gamers’ experiences (all of who had experienced some form of GTP) in various academic journals (
International Journal of Human Computer Interaction
;
International Journal of Mental Health and Addiction
;
International Journal of Cyber Behavior, Psychology and Learning
) and the first ever survey of GTP experiences of 2,362 gamers (published in
Computers in Human Behavior
). The findings have shown that some gamers (i) are unable to stop thinking about the game, (ii) expect that something from the game will happen in real life, (iii) display confusion between video game events and real life events, (iv) have impulses to perform something as in the video game, (v) have verbal outbursts, and (vi) experience voluntary and involuntary behaviors.
While some gamers qualify their experiences as funny, amusing, or even normal, others said they got surprised, felt worried, embarrassed and their experiences were a reason to quit playing. Based on our research so far, Game Transfer Phenomena appear to be more common among excessive gamers but most of these phenomena are short-lasting, temporary, and appear to resolve of their own accord.
Our most recently published survey suggests that GTP should mainly be considered as post-play phenomena, usually lasting for short periods, occurring shortly after stopping playing, and are more likely to be experienced in a day time context and recurrently. GTP have been associated with a large variety of video game genres, and both new and old games. Factors associated with GTP include age, length of gaming session, having a pre-existing medical condition, and playing for immersion, exploration, customization, and escaping from the real world.
The most interesting findings of our studies to date, is that the transfer of effects appear to be directly related to the content of the game, hence the simulation of physical objects in the game appear to be crucial for many of the transfers to occur. This is particularly important with the upcoming introduction of highly immersive technologies that would enhance the subjective sense of presence in the game environment, and realism of the game which in turn can potentially strengthen the effects of GTP in susceptible individuals.
Further reading:
Ortiz de Gortari, A., Aronsson, K. & Griffiths, M.D. (2011). Game Transfer Phenomena in video game playing: A qualitative interview study. International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15-33.
Ortiz de Gortari, A.B. & Griffiths, M.D. (2012). An introduction to Game Transfer Phenomena in video game playing. In J. Gackenbach (Ed.), Video Game Play and Consciousness (pp.223-250). Hauppauge, NY: Nova Science.
Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Altered visual perception in Game Transfer Phenomena: An empirical self-report study. International Journal of Human-Computer Interaction, 30(2), 95-105.
Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Auditory experiences in Game Transfer Phenomena: An empirical self-report study. International Journal of Cyber Behavior, Psychology and Learning 4(1), 59-75.
Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Automatic mental processes, automatic actions and behaviours in Game Transfer Phenomena: An empirical self-report study using online forum data. International Journal of Mental Health and Addiction, 12(4), 1-21.
Ortiz de Gortari, A. B., & Griffiths, M. D. (2015). Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study. Computers in Human Behavior, 51, 195-202.
Also visit Dr. Angelica Ortiz de Gortari's web page on Game Transfer Phenomena:
https://playersexperiences.wordpress.com/
.
The
International Journal of Cyber Behavior, Psychology and Learning
(IJCBPL) offers a forum for the academic exchange of new ideas and research findings related to psychological aspects and serves as a vehicle for promoting techniques and methodologies derived from rigorous research and practices that use psychological and cognitive principles to design and develop cyber learning. Edited by
Dr. Robert K. Atkinson
(Arizona State University, USA) and
Dr. Zheng Yan
(University at Albany - SUNY, USA), IJCBPL is indexed by SCOPUS, ACM Digital Library, Cabell’s Directories, DBLP, and Google Scholar, among others.
Access the IJCBPL article "Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study" here.
IGI Global is now offering
FREE lifetime e-access with all print journal subscriptions
. Purchases must be made directly through the IGI Global Online Bookstore or through a distributor. Purchase any print or electronic publication directly through the IGI Global Online Bookstore and receive a 20% discount* applied directly to your shopping cart. Offer also includes individual book chapters, journal articles, and teaching cases purchased through
InfoSci®-OnDemand
, IGI Global’s premier bibliographic database which allows you to search, select, and download the content you need, when you need it. 20% discount offer cannot be combined with any other offer. Discount offer valid on purchases made directly through IGI Global’s Online Bookstore (
www.igi-global.com/
) and may not be used by distributors or book sellers. Contact
cust@igi-global.com
for additional information.
Some of IGI Global’s other publications on gaming technologies include the following:
Newsroom Contact:
Ann Lupold, Promotions Coordinator
alupold@igi-global.com
(717) 533-8845, ext. 132
www.igi-global.com/
Browse for more posts in:
Computer Science and Information Technology
Media and Communications
Social Sciences and Humanities
Software
Gaming
Articles
Journals
Europe
Free Content
Author News
Resources for Distributors
Resources for Instructors
Resources for Librarians
Resources for Researchers
No comments
Comments
Log in
or
sign up
to comment.
Be the first to comment!
More from IGI Global
Jun 1, 2023
EPIC and IGI Global Collaborate to Provide Discounts on e-Collections
EPIC member libraries can work through the consortium to acquire IGI Global e-Collections at discounted rates.
IGI Global
Read More
Resources for Librarians
Library Collaboration
Jun 1, 2023
SANLiC and IGI Global Collaborate to Provide Discounts on e-Collections
SANLiC member libraries can work through the consortium to acquire IGI Global e-Collections at discounted rates.
IGI Global
Read More
Resources for Librarians
Library Collaboration
Jun 1, 2023
IGI Global Achieves Remarkable Open Access Transformation of Its Full Journal Collection (175 Journals) in Just Two Years!
In an impressive feat of transformation, IGI Global successfully transitioned to a gold open access (OA) model within a span of less than two years. Today, all 175+ IGI Global journals covering a wide range of subjects, including Business & Management; Scientific, Technical, & Medical (STM); and Education topics, are openly accessible to researchers and readers around the world.
Mahesh Raisinghani
Read More
Jun 1, 2023
Athabasca University Enters Open Access Agreement with IGI Global
IGI Global is proud to announce that we have entered a new Open Access (OA) agreement with the Athabasca University.
IGI Global
Read More
May 30, 2023
The Work of Editor Prof. Fabrizio Stasolla Has Been Recognized as a Core Medical Reference
Recently, Doody's Core Titles, an essential collection development tool for health science librarians, included Assistive Technologies for Assessment and Recovery of Neurological Impairments.
IGI Global
Read More
Medical, Healthcare, and Life Sciences
Books & E-Books
Awards & Recognition
May 26, 2023
Drs. Sang-Bing Tsai and Wei Liu on Leading Open Access Journals
Being an Editor-in-Chief (EiC) of academic open access journals is not always a simple endeavor. We recently reached out to Drs. Sang-Bing Tsai of the International Engineering and Technology Institute and Wei Liu of Qingdao University, who are the EiCs of
Journal of Organizational and End User Computing
(JOEUC) and the
International Journal of Information Technologies and Systems Approach
(IJITSA ) to hear their thoughts, outlook, and mission for leading two open access journals.
IGI Global
Read More
May 23, 2023
Esports is Revolutionizing Education with Scholarships, Jobs, and Investments
Esports is often viewed as a distraction from education and not taken seriously, but this industry can create scholarships, jobs, and school investments...
IGI Global
Read More
Education
Web-Based Teaching & Learning
Research Trends
May 19, 2023
Many Citizens Have No Choice but to be At Risk of Hacking
The US federal government has access to a vast amount of personal data, making it a prime target for cyberattacks.
IGI Global
Read More
Government and Law
Security and Forensics
Cyber Warfare & Terrorism
Books & E-Books
Research Trends
May 19, 2023
Living Brain Cells in Computers
Researchers at the University of Illinois Urbana-Champaign have built a simple computer that uses 80,000 living brain cells from mice to recognize patterns of light and electricity.
IGI Global
Read More
Computer Science and Information Technology
Science & Engineering
Biologically-Inspired Computing
Books & E-Books
Research Trends
May 19, 2023
Dr. João Rodrigues on Leading an Open Access Journal
Professor Rodrigues' journal,
Journal of Affective Computing and Human Interfaces
, provides a forum for the advancement of knowledge and methods necessary to recognize, interpret, process, and simulate human feelings, sentiments and emotions, and a way to link them with human major senses.
IGI Global
Read More
First
Previous
1
2
3
4
5
6
7
8
9
10
...
Next
Last