Problem-Based Learning and Authentic Assessment as an Implementation of Outcomes-Based Education in the Computer Engineering Program of Ateneo de Davao University

Problem-Based Learning and Authentic Assessment as an Implementation of Outcomes-Based Education in the Computer Engineering Program of Ateneo de Davao University

Eufemia Faller, Edicio Faller
Copyright: © 2017 |Volume: 6 |Issue: 2 |Pages: 15
ISSN: 2155-496X|EISSN: 2155-4978|EISBN13: 9781522514701|DOI: 10.4018/IJQAETE.2017070102
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MLA

Faller, Eufemia, and Edicio Faller. "Problem-Based Learning and Authentic Assessment as an Implementation of Outcomes-Based Education in the Computer Engineering Program of Ateneo de Davao University." IJQAETE vol.6, no.2 2017: pp.22-36. http://doi.org/10.4018/IJQAETE.2017070102

APA

Faller, E. & Faller, E. (2017). Problem-Based Learning and Authentic Assessment as an Implementation of Outcomes-Based Education in the Computer Engineering Program of Ateneo de Davao University. International Journal of Quality Assurance in Engineering and Technology Education (IJQAETE), 6(2), 22-36. http://doi.org/10.4018/IJQAETE.2017070102

Chicago

Faller, Eufemia, and Edicio Faller. "Problem-Based Learning and Authentic Assessment as an Implementation of Outcomes-Based Education in the Computer Engineering Program of Ateneo de Davao University," International Journal of Quality Assurance in Engineering and Technology Education (IJQAETE) 6, no.2: 22-36. http://doi.org/10.4018/IJQAETE.2017070102

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Abstract

The 21st century education challenges educators to expose students to a wide variety of circumstances and problem situations where they are required to apply the skills they have learned. In engineering education, these are mostly limited to simulated scenarios which are devoid of real and actual interactions with the problems in the community. This article aims to describe how problem-based learning pedagogy and authentic assessment are used in the Computer Engineering program of Ateneo de Davao University as an implementation of the outcomes-based education. This is a descriptive & qualitative research that utilizes focus group discussions as a methodology for achieving its objective. This study uses the frame of experiential learning that is problem-driven, community-based, multi-disciplinary, integrative & collaborative. The computer engineering program uses a multi-disciplinary and integrative approach to problem-based learning through the service-learning program of the institution. This provides the students with an opportunity to interact with a community, identify its problems, analyze and create a concrete solution applying their acquired skills. Since the students are engaged with the community's actual and real problems, they will be assessed using authentic assessment mechanisms. Experiential learning, problem-based pedagogy with authentic assessment open doors of opportunities for a more meaningful and relevant computer engineering program.

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