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The Effects of Avatar-Based Customization on Player Identification

The Effects of Avatar-Based Customization on Player Identification

Selen Turkay, Charles K. Kinzer
Copyright: © 2015 |Pages: 26
ISBN13: 9781466682009|ISBN10: 1466682000|EISBN13: 9781466682016
DOI: 10.4018/978-1-4666-8200-9.ch012
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MLA

Turkay, Selen, and Charles K. Kinzer. "The Effects of Avatar-Based Customization on Player Identification." Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2015, pp. 247-272. https://doi.org/10.4018/978-1-4666-8200-9.ch012

APA

Turkay, S. & Kinzer, C. K. (2015). The Effects of Avatar-Based Customization on Player Identification. In I. Management Association (Ed.), Gamification: Concepts, Methodologies, Tools, and Applications (pp. 247-272). IGI Global. https://doi.org/10.4018/978-1-4666-8200-9.ch012

Chicago

Turkay, Selen, and Charles K. Kinzer. "The Effects of Avatar-Based Customization on Player Identification." In Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 247-272. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8200-9.ch012

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Abstract

Games allow players to perceive themselves in alternate ways in imagined worlds. Player identification is one of the outcomes of gameplay experiences in these worlds and has been shown to affect enjoyment and reduce self-discrepancy. Avatar-based customization has potential to impact player identification by shaping the relationship between the player and the character. This mixed method study aims to fill the gap in the identification literature by examining the effects of avatar-based customization on players' identification with and empathy towards their characters in a massively multiplayer online game, Lord of the Rings Online (LotRO). Participants (N = 66) played LotRO either in customization or in no-customization groups for about ten hours in four sessions over two weeks in a controlled lab setting. Data were collected through interviews, surveys and observations. Results showed both time and avatar-based customization positively impacted players' identification with their avatars. Self-Determination Theory is used to interpret results.

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