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Meta_Body: Virtual Corporeality as a Shared Creative Process

Meta_Body: Virtual Corporeality as a Shared Creative Process

Copyright: © 2015 |Pages: 28
ISBN13: 9781466683846|ISBN10: 1466683848|EISBN13: 9781466683853
DOI: 10.4018/978-1-4666-8384-6.ch009
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MLA

Carneiro de Sousa, Catarina. "Meta_Body: Virtual Corporeality as a Shared Creative Process." New Opportunities for Artistic Practice in Virtual Worlds, edited by Denise Doyle, IGI Global, 2015, pp. 187-214. https://doi.org/10.4018/978-1-4666-8384-6.ch009

APA

Carneiro de Sousa, C. (2015). Meta_Body: Virtual Corporeality as a Shared Creative Process. In D. Doyle (Ed.), New Opportunities for Artistic Practice in Virtual Worlds (pp. 187-214). IGI Global. https://doi.org/10.4018/978-1-4666-8384-6.ch009

Chicago

Carneiro de Sousa, Catarina. "Meta_Body: Virtual Corporeality as a Shared Creative Process." In New Opportunities for Artistic Practice in Virtual Worlds, edited by Denise Doyle, 187-214. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8384-6.ch009

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Abstract

This chapter discusses the Meta_Body participatory art project. Initiated in a collaborative virtual environment and in a “real life” art exhibition, it now continues in the metaverse creative flux. Meta_Body focuses on two aspects: first, the avatar as body/language, open to experimentation and potency; second, avatar building as a shared creative process and as aesthetical experience. Through the practice of avatar creation, distribution, embodiment and transformation, the artists aim to understand the processes of virtual corporeality constitution: to question the role of the body in virtual environment, its importance in engaging with the world and in self-expression, and explore its metaphorical aspects. The method used to implement this project is a shared creative process, in which multiple subjects come to be authors along different phases of the project. Through the embodiment and transformation of avatars, the artwork's aesthetical experience becomes a creative process.

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