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Virtual Learning: A Study of Virtual Reality for Distance Education

Virtual Learning: A Study of Virtual Reality for Distance Education

Jennifer L. Penland, Kennard Laviers, Elbert Bassham, Victor Nnochiri
ISBN13: 9781522555575|ISBN10: 1522555579|EISBN13: 9781522555582
DOI: 10.4018/978-1-5225-5557-5.ch009
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MLA

Penland, Jennifer L., et al. "Virtual Learning: A Study of Virtual Reality for Distance Education." Handbook of Research on Blended Learning Pedagogies and Professional Development in Higher Education, edited by Jared Keengwe, IGI Global, 2019, pp. 156-176. https://doi.org/10.4018/978-1-5225-5557-5.ch009

APA

Penland, J. L., Laviers, K., Bassham, E., & Nnochiri, V. (2019). Virtual Learning: A Study of Virtual Reality for Distance Education. In J. Keengwe (Ed.), Handbook of Research on Blended Learning Pedagogies and Professional Development in Higher Education (pp. 156-176). IGI Global. https://doi.org/10.4018/978-1-5225-5557-5.ch009

Chicago

Penland, Jennifer L., et al. "Virtual Learning: A Study of Virtual Reality for Distance Education." In Handbook of Research on Blended Learning Pedagogies and Professional Development in Higher Education, edited by Jared Keengwe, 156-176. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-5557-5.ch009

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Abstract

Virtual reality (VR) is now becoming a major player in education. When first introduced into schools, computer technology and multi-media content were riveted by its newness. Over time, more higher education institutions began to use newer technologies online or distance classes that could be taken from home. Unfortunately, many students have difficulty acquiring the same experience when learning with most classroom management software (CMS). Virtual reality technology is taking user involvement to the next level of immersion and is postured to change the landscape of education in a very significant way. This chapter examines methods of employing VR to maximize benefits to the student as well as the challenges and opportunities for using VR for distance learning. Finally, emerging research and developments in VR is discussed.

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