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Development of Game-Based Training Systems: Lessons Learned in an Inter-Disciplinary Field in the Making

Development of Game-Based Training Systems: Lessons Learned in an Inter-Disciplinary Field in the Making

ISBN13: 9781615207398|ISBN10: 1615207392|ISBN13 Softcover: 9781616922665|EISBN13: 9781615207404
DOI: 10.4018/978-1-61520-739-8.ch004
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MLA

. "Development of Game-Based Training Systems: Lessons Learned in an Inter-Disciplinary Field in the Making." Serious Game Design and Development: Technologies for Training and Learning, edited by Jan Cannon-Bowers and Clint Bowers, IGI Global, 2010, pp. 47-80. https://doi.org/10.4018/978-1-61520-739-8.ch004

APA

. (2010). Development of Game-Based Training Systems: Lessons Learned in an Inter-Disciplinary Field in the Making. In J. Cannon-Bowers & C. Bowers (Eds.), Serious Game Design and Development: Technologies for Training and Learning (pp. 47-80). IGI Global. https://doi.org/10.4018/978-1-61520-739-8.ch004

Chicago

. "Development of Game-Based Training Systems: Lessons Learned in an Inter-Disciplinary Field in the Making." In Serious Game Design and Development: Technologies for Training and Learning, edited by Jan Cannon-Bowers and Clint Bowers, 47-80. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-739-8.ch004

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Abstract

Modern computer gaming technology offers a rich potential as a platform for the creation of compelling immersive training systems, and there have been a number of game-based training systems developed in recent years. However, the field is still in its infancy. Improved understanding is needed on how to best embed instruction in a game and how to best use gaming features to support different types of instruction. Further, the field is inherently inter-disciplinary, requiring instructional system designers, software developers, game designers and more, yet there are no established development methodologies to ensure effective coordination and integration across these disciplines. The authors introduce a collaborative effort that is investigating how to improve the craft and science of game-based training. They present their experiences in creating a flooding control training system for the U.S. Navy Recruit Training Command, and discuss the inter-disciplinary development issues that they encountered. They present the lessons they learned and their views on how to advance current methods to support the consistent production of effective game-based training.

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