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Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments

Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments

David J. Brown, Penny Standen, Lindsay Evett, Steven Battersby, Nick Shopland
ISBN13: 9781615207817|ISBN10: 1615207813|ISBN13 Softcover: 9781616922900|EISBN13: 9781615207824
DOI: 10.4018/978-1-61520-781-7.ch027
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MLA

Brown, David J., et al. "Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments." Design and Implementation of Educational Games: Theoretical and Practical Perspectives, edited by Pavel Zemliansky and Diane Wilcox, IGI Global, 2010, pp. 424-439. https://doi.org/10.4018/978-1-61520-781-7.ch027

APA

Brown, D. J., Standen, P., Evett, L., Battersby, S., & Shopland, N. (2010). Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments. In P. Zemliansky & D. Wilcox (Eds.), Design and Implementation of Educational Games: Theoretical and Practical Perspectives (pp. 424-439). IGI Global. https://doi.org/10.4018/978-1-61520-781-7.ch027

Chicago

Brown, David J., et al. "Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments." In Design and Implementation of Educational Games: Theoretical and Practical Perspectives, edited by Pavel Zemliansky and Diane Wilcox, 424-439. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-781-7.ch027

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Abstract

This chapter is concerned with the potential of serious games as effective and engaging learning resources for people with learning and sensory disabilities. This is considered, followed by detailing of a suitable design methodology and its application, description of a range of types of games that have been successfully developed for this target group, and an explication of accessibility guidelines. Future development in this area is discussed, and it is concluded that there is great potential in the wide range of possible areas of research into, and development of, serious games for supporting people with learning and sensory disabilities, which would contribute greatly to their inclusion in society.

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