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Making a Connection: Game Genres, Game Characteristics, and Teaching Structures

Making a Connection: Game Genres, Game Characteristics, and Teaching Structures

Dennis Charsky
ISBN13: 9781609601959|ISBN10: 1609601955|EISBN13: 9781609601966
DOI: 10.4018/978-1-60960-195-9.ch710
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MLA

Charsky, Dennis. "Making a Connection: Game Genres, Game Characteristics, and Teaching Structures." Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, IGI Global, 2011, pp. 1823-1846. https://doi.org/10.4018/978-1-60960-195-9.ch710

APA

Charsky, D. (2011). Making a Connection: Game Genres, Game Characteristics, and Teaching Structures. In I. Management Association (Ed.), Gaming and Simulations: Concepts, Methodologies, Tools and Applications (pp. 1823-1846). IGI Global. https://doi.org/10.4018/978-1-60960-195-9.ch710

Chicago

Charsky, Dennis. "Making a Connection: Game Genres, Game Characteristics, and Teaching Structures." In Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, 1823-1846. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-195-9.ch710

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Abstract

This chapter will make a connection between game genres, game characteristics, and constructivist teaching structures. Constructivist teaching structures, like open learning environments and anchored instruction, have the same aims as serious games – to facilitate higher order learning skills and knowledge. However, constructivist teaching structures are not games and serious games are grappling with how to design games and keep the fun and learning in perfect balance. Making connections between game genres and characteristics (where much of the fun resides) and teaching structures (where much of the learning resides) will highlight commonalities that can be taken advantage of in the design of good serious games – where learning and fun are in perfect balance.

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