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A Reference Architecture for Game-Based Intelligent Tutoring

A Reference Architecture for Game-Based Intelligent Tutoring

Dennis Maciuszek, Alke Martens
ISBN13: 9781609604950|ISBN10: 1609604954|EISBN13: 9781609604967
DOI: 10.4018/978-1-60960-495-0.ch031
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MLA

Maciuszek, Dennis, and Alke Martens. "A Reference Architecture for Game-Based Intelligent Tutoring." Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, edited by Patrick Felicia, IGI Global, 2011, pp. 658-682. https://doi.org/10.4018/978-1-60960-495-0.ch031

APA

Maciuszek, D. & Martens, A. (2011). A Reference Architecture for Game-Based Intelligent Tutoring. In P. Felicia (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (pp. 658-682). IGI Global. https://doi.org/10.4018/978-1-60960-495-0.ch031

Chicago

Maciuszek, Dennis, and Alke Martens. "A Reference Architecture for Game-Based Intelligent Tutoring." In Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, edited by Patrick Felicia, 658-682. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-495-0.ch031

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Abstract

Educational computer games may improve learning experiences and learning outcomes. However, many off-the-shelf games still fail at smoothly integrating learning content into gameplay mechanisms. In addition, they do make an effort at adapting educational content to individual learners. Learner models and adaptivity, as applied by Intelligent Tutoring Systems (ITSs), address this problem. A solution to the integration dilemma would ideally be found at the software architecture level. Assuming the perspective of the software engineer, this chapter reviews published game-based ITS architectures. The most promising approaches are partially integrated architectures, which replace sub-systems of Clancey’s (1984) classic ITS architecture with corresponding game elements. In order to provide a reference to developers, this chapter follows up on these ideas and proposes a unifying game-based ITS architecture based on genre studies of computer role-playing games.

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