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MLA

Kirginas, Sotiris. "Digital Game-Based L1 Language Learning Outcomes for Preschool Through High-School Students: A Literature Review." IJGCMS vol.15, no.1 2023: pp.1-16. http://doi.org/10.4018/IJGCMS.320228

APA

Kirginas, S. (2023). Digital Game-Based L1 Language Learning Outcomes for Preschool Through High-School Students: A Literature Review. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 15(1), 1-16. http://doi.org/10.4018/IJGCMS.320228

Chicago

Kirginas, Sotiris. "Digital Game-Based L1 Language Learning Outcomes for Preschool Through High-School Students: A Literature Review," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 15, no.1: 1-16. http://doi.org/10.4018/IJGCMS.320228

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Digital Game-Based L1 Language Learning Outcomes for Preschool Through High-School Students: A Literature Review

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a platform for researchers, scholars, and professionals in the gaming and computer simulations field to share their latest findings, insights, and innovations. IJGCMS aims to promote international collaboration and knowledge exchange across various disciplines. The journal has gained recognition and has been included in prestigious indices such as Web of Science® - Emerging Sources Citation Index®, Scopus®, EI Compendex®, and more.The journal welcomes original research articles, case studies, literature reviews, and theoretical papers. Topics of interest include, but are not limited to, game design and development, virtual reality, augmented reality, serious games, gamification, game-based learning, computer-mediated simulations, and user experience design. Researchers are encouraged to submit their work to contribute to the advancement of knowledge in this exciting and rapidly evolving field.


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