Applying Graphics Processing Unit Technologies to Agent-Based Simulation

Applying Graphics Processing Unit Technologies to Agent-Based Simulation

Mitchell Welch, Paul Kwan
ISBN13: 9781466658882|ISBN10: 1466658886|EISBN13: 9781466658899
DOI: 10.4018/978-1-4666-5888-2.ch117
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MLA

Welch, Mitchell, and Paul Kwan. "Applying Graphics Processing Unit Technologies to Agent-Based Simulation." Encyclopedia of Information Science and Technology, Third Edition, edited by Mehdi Khosrow-Pour, D.B.A., IGI Global, 2015, pp. 1230-1241. https://doi.org/10.4018/978-1-4666-5888-2.ch117

APA

Welch, M. & Kwan, P. (2015). Applying Graphics Processing Unit Technologies to Agent-Based Simulation. In M. Khosrow-Pour, D.B.A. (Ed.), Encyclopedia of Information Science and Technology, Third Edition (pp. 1230-1241). IGI Global. https://doi.org/10.4018/978-1-4666-5888-2.ch117

Chicago

Welch, Mitchell, and Paul Kwan. "Applying Graphics Processing Unit Technologies to Agent-Based Simulation." In Encyclopedia of Information Science and Technology, Third Edition, edited by Mehdi Khosrow-Pour, D.B.A., 1230-1241. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-5888-2.ch117

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