Power Explorer: Is Indoctrination Right?

Power Explorer: Is Indoctrination Right?

Paschalina Skamnioti
Copyright: © 2014 |Pages: 29
ISBN13: 9781466662063|ISBN10: 1466662069|EISBN13: 9781466662070
DOI: 10.4018/978-1-4666-6206-3.ch007
Cite Chapter Cite Chapter

MLA

Skamnioti, Paschalina. "Power Explorer: Is Indoctrination Right?." Cases on the Societal Effects of Persuasive Games, edited by Dana Ruggiero, IGI Global, 2014, pp. 116-144. https://doi.org/10.4018/978-1-4666-6206-3.ch007

APA

Skamnioti, P. (2014). Power Explorer: Is Indoctrination Right?. In D. Ruggiero (Ed.), Cases on the Societal Effects of Persuasive Games (pp. 116-144). IGI Global. https://doi.org/10.4018/978-1-4666-6206-3.ch007

Chicago

Skamnioti, Paschalina. "Power Explorer: Is Indoctrination Right?." In Cases on the Societal Effects of Persuasive Games, edited by Dana Ruggiero, 116-144. Hershey, PA: IGI Global, 2014. https://doi.org/10.4018/978-1-4666-6206-3.ch007

Export Reference

Mendeley
Favorite

Abstract

Persuasive games are often designed for social, political, or environmental purposes to promote particular values and behaviours. In this chapter, the author analyzes the manner in which values are conveyed to the player through the persuasive game Power Explorer, a mobile game for reducing household energy consumption. For the analysis the author takes into account the diverse approaches of Values Education and the criticism they have received. In particular, a) the author illustrates the similarities of the values education designed in Power Explorer with the traditional approach of Character education, and b) the author raises ethical issues regarding the design, the objectives, and the effects of games for change using persuasive technologies1, in terms of both the individual and the society.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.