MLA
Bidarra, José, et al. "The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning." Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2014, pp. 412-435. https://doi.org/10.4018/978-1-4666-6114-1.ch019
APA
Bidarra, J., Rothschild, M., Squire, K., & Figueiredo, M. (2014). The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning. In I. Management Association (Ed.), Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications (pp. 412-435). IGI Global. https://doi.org/10.4018/978-1-4666-6114-1.ch019
Chicago
Bidarra, José, et al. "The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning." In Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 412-435. Hershey, PA: IGI Global, 2014. https://doi.org/10.4018/978-1-4666-6114-1.ch019
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