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Measuring User Experience in Board Games

Measuring User Experience in Board Games

Jonathan Barbara
Copyright: © 2014 |Volume: 6 |Issue: 1 |Pages: 16
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466654372|DOI: 10.4018/ijgcms.2014010105
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MLA

Barbara, Jonathan. "Measuring User Experience in Board Games." IJGCMS vol.6, no.1 2014: pp.64-79. http://doi.org/10.4018/ijgcms.2014010105

APA

Barbara, J. (2014). Measuring User Experience in Board Games. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 6(1), 64-79. http://doi.org/10.4018/ijgcms.2014010105

Chicago

Barbara, Jonathan. "Measuring User Experience in Board Games," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 6, no.1: 64-79. http://doi.org/10.4018/ijgcms.2014010105

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Abstract

Measuring user experience in board games is broadly unexplored with research mainly focused on digital games. This paper assesses the suitability of using a questionnaire, developed for digital games, for use on board games - thus providing a common measure of user experience between board and digital games. The study involved play testing a themed board game with undergraduate computing students and alumni, measuring user experience via the Games Experience Questionnaire whilst testing for reliability and validity. Findings obtained high scores in both criteria, suggesting that the GEQ is a suitable tool to measure user experience in board games and thus a valid candidate for comparing game design across varied game media such as digital and board games.

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