Reference Hub2
Interactivity: The Concept and Its Dimensions

Interactivity: The Concept and Its Dimensions

Wang Hui, Vipin Nadda
ISBN13: 9781466665958|ISBN10: 1466665955|EISBN13: 9781466665965
DOI: 10.4018/978-1-4666-6595-8.ch007
Cite Chapter Cite Chapter

MLA

Hui, Wang, and Vipin Nadda. "Interactivity: The Concept and Its Dimensions." Computer-Mediated Marketing Strategies: Social Media and Online Brand Communities, edited by Gordon Bowen and Wilson Ozuem, IGI Global, 2015, pp. 157-184. https://doi.org/10.4018/978-1-4666-6595-8.ch007

APA

Hui, W. & Nadda, V. (2015). Interactivity: The Concept and Its Dimensions. In G. Bowen & W. Ozuem (Eds.), Computer-Mediated Marketing Strategies: Social Media and Online Brand Communities (pp. 157-184). IGI Global. https://doi.org/10.4018/978-1-4666-6595-8.ch007

Chicago

Hui, Wang, and Vipin Nadda. "Interactivity: The Concept and Its Dimensions." In Computer-Mediated Marketing Strategies: Social Media and Online Brand Communities, edited by Gordon Bowen and Wilson Ozuem, 157-184. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-6595-8.ch007

Export Reference

Mendeley
Favorite

Abstract

The revolution of Social Web and mobile technologies has a tremendous impact on the world today. Noticeably, this revolutionary phenomenon has brought opportunities for companies to reach and communicate with audiences in different ways. This social media-based revolution has largely accelerated the rate at which relationships develop and information is shared. Nowadays, audiences expect to be able to select what they read, and most believe they should be able to contribute content and opinions. Among these changes, there has been a growth in interactivity, which lays emphasis on conversing with audiences rather than merely communicating to them. The understanding of interactivity and associated communication concepts has lagged behind the development of communications technology. This chapter draws on the literature developed in Computer-Mediated Communication (CMC), e-Commerce, and Education, as well as Media, Marketing, and Advertising with the help of tri-dimensional features of interactivity identified as active control, two-way communications, and real-time communications.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.