Players as People

Players as People

ISBN13: 9781466681750|ISBN10: 1466681756|EISBN13: 9781466681767
DOI: 10.4018/978-1-4666-8175-0.ch002
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MLA

Jacob A. Ratliff. "Players as People." Integrating Video Game Research and Practice in Library and Information Science, IGI Global, 2015, pp.22-38. https://doi.org/10.4018/978-1-4666-8175-0.ch002

APA

J. Ratliff (2015). Players as People. IGI Global. https://doi.org/10.4018/978-1-4666-8175-0.ch002

Chicago

Jacob A. Ratliff. "Players as People." In Integrating Video Game Research and Practice in Library and Information Science. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8175-0.ch002

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Abstract

Video games are defined as much by the game as by the people that play them. With increased depth and breadth, and different types of games, there are as many different types of people playing games as there are games, and each of these games has individuals playing the same games in different ways. But it is not just about playing the games; it is also about the community that surrounds video games: eSports, machinima, streaming, etc. The ways in which video games are permeating culture are many, and understanding only the video games themselves leaves out more than half of the equation. This chapter explores the people playing the games.

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