Psychological Aspects of Serious Games

Psychological Aspects of Serious Games

Copyright: © 2015 |Pages: 18
ISBN13: 9781466682009|ISBN10: 1466682000|EISBN13: 9781466682016
DOI: 10.4018/978-1-4666-8200-9.ch079
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MLA

Boyle, Elizabeth. "Psychological Aspects of Serious Games." Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2015, pp. 1568-1585. https://doi.org/10.4018/978-1-4666-8200-9.ch079

APA

Boyle, E. (2015). Psychological Aspects of Serious Games. In I. Management Association (Ed.), Gamification: Concepts, Methodologies, Tools, and Applications (pp. 1568-1585). IGI Global. https://doi.org/10.4018/978-1-4666-8200-9.ch079

Chicago

Boyle, Elizabeth. "Psychological Aspects of Serious Games." In Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 1568-1585. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8200-9.ch079

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Abstract

Over the past fifteen years there has been increasing interest in serious games as a new medium for learning, skill acquisition, and training. Developing and evaluating engaging and effective serious games presents an interdisciplinary challenge. Psychology is at the interface between hard science and social science and is uniquely placed to play an integrative role in advancing our understanding of the characteristics and impacts of serious games. As the diversity of the chapters in this book illustrates, psychologists have wide-ranging interests in serious games. The purpose of the current chapter is to introduce key concepts, constructs, theories, and research in psychology to examine areas where these are relevant to serious games and provide a context for subsequent chapters in the book.

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