Friendly, Flexible, and Fun: Non-Traditional Ideas for Learning and Engagement

Friendly, Flexible, and Fun: Non-Traditional Ideas for Learning and Engagement

Joy Oehlers, Annie Keola Kaukahi Thomas, Joyce Tokuda
ISBN13: 9781466683921|ISBN10: 1466683929|EISBN13: 9781466683938
DOI: 10.4018/978-1-4666-8392-1.ch011
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MLA

Oehlers, Joy, et al. "Friendly, Flexible, and Fun: Non-Traditional Ideas for Learning and Engagement." Innovative Solutions for Building Community in Academic Libraries, edited by Sheila Bonnand and Mary Anne Hansen, IGI Global, 2015, pp. 200-223. https://doi.org/10.4018/978-1-4666-8392-1.ch011

APA

Oehlers, J., Thomas, A. K., & Tokuda, J. (2015). Friendly, Flexible, and Fun: Non-Traditional Ideas for Learning and Engagement. In S. Bonnand & M. Hansen (Eds.), Innovative Solutions for Building Community in Academic Libraries (pp. 200-223). IGI Global. https://doi.org/10.4018/978-1-4666-8392-1.ch011

Chicago

Oehlers, Joy, Annie Keola Kaukahi Thomas, and Joyce Tokuda. "Friendly, Flexible, and Fun: Non-Traditional Ideas for Learning and Engagement." In Innovative Solutions for Building Community in Academic Libraries, edited by Sheila Bonnand and Mary Anne Hansen, 200-223. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8392-1.ch011

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Abstract

This chapter outlines practical examples of library programs developed as a result of Kapi?olani Community College Library's collaborative efforts with campus organizations, clubs, faculty, and students to build community. The library worked with faculty and students to create stronger outcomes for all parties, including student engagement and specific student learning outcomes. The Kapi?olani Community College librarians share their process for implementing interactive programs, detail successes, assessment methods, and areas for improvement. This chapter also provides practical tips on applying for grants, connecting with faculty, marketing, and looking for ideas in your own community. The aim of these library activities is to promote the Library as a desirable collaborative “third place” where students engage in useful and user-friendly learning activities.

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