Bare Nothingness: Situated Subjects in Embodied Artists' Systems

Bare Nothingness: Situated Subjects in Embodied Artists' Systems

Eleanor Dare, Elena Papadaki
ISBN13: 9781466686595|ISBN10: 1466686596|EISBN13: 9781466686601
DOI: 10.4018/978-1-4666-8659-5.ch002
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MLA

Dare, Eleanor, and Elena Papadaki. "Bare Nothingness: Situated Subjects in Embodied Artists' Systems." Experimental Multimedia Systems for Interactivity and Strategic Innovation, edited by Ioannis Deliyannis, et al., IGI Global, 2016, pp. 16-48. https://doi.org/10.4018/978-1-4666-8659-5.ch002

APA

Dare, E. & Papadaki, E. (2016). Bare Nothingness: Situated Subjects in Embodied Artists' Systems. In I. Deliyannis, P. Kostagiolas, & C. Banou (Eds.), Experimental Multimedia Systems for Interactivity and Strategic Innovation (pp. 16-48). IGI Global. https://doi.org/10.4018/978-1-4666-8659-5.ch002

Chicago

Dare, Eleanor, and Elena Papadaki. "Bare Nothingness: Situated Subjects in Embodied Artists' Systems." In Experimental Multimedia Systems for Interactivity and Strategic Innovation, edited by Ioannis Deliyannis, Petros Kostagiolas, and Christina Banou, 16-48. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-8659-5.ch002

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Abstract

This chapter examines the current state of digital artworks, arguing that they have not yet made a groundbreaking impact on the cultural landscape of the early 21st century and suggesting that a reason for this lack of notoriety is the obsolete model of agency deployed by many digital artists. As an alternative to what is framed as out-of-date forms of interactivity, the chapter highlights evolving research into interactive systems, artists' tools, applications, and techniques that will provide readers with an insightful and up-to-date examination of emerging multimedia technology trends. In particular, the chapter looks at situated computing and embodied systems, in which context-aware models of human subjects can be combined with sensor technology to expand the agencies at play in interactive works. The chapter connects these technologies to Big Data, Crowdsourcing and other techniques from artificial intelligence that expand our understanding of interaction and participation.

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