Families and Multimedia Exhibits: The Example of an Exhibition about Greek Mathematics

Families and Multimedia Exhibits: The Example of an Exhibition about Greek Mathematics

Panagiota Stellaki
ISBN13: 9781466686595|ISBN10: 1466686596|EISBN13: 9781466686601
DOI: 10.4018/978-1-4666-8659-5.ch003
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MLA

Stellaki, Panagiota. "Families and Multimedia Exhibits: The Example of an Exhibition about Greek Mathematics." Experimental Multimedia Systems for Interactivity and Strategic Innovation, edited by Ioannis Deliyannis, et al., IGI Global, 2016, pp. 49-72. https://doi.org/10.4018/978-1-4666-8659-5.ch003

APA

Stellaki, P. (2016). Families and Multimedia Exhibits: The Example of an Exhibition about Greek Mathematics. In I. Deliyannis, P. Kostagiolas, & C. Banou (Eds.), Experimental Multimedia Systems for Interactivity and Strategic Innovation (pp. 49-72). IGI Global. https://doi.org/10.4018/978-1-4666-8659-5.ch003

Chicago

Stellaki, Panagiota. "Families and Multimedia Exhibits: The Example of an Exhibition about Greek Mathematics." In Experimental Multimedia Systems for Interactivity and Strategic Innovation, edited by Ioannis Deliyannis, Petros Kostagiolas, and Christina Banou, 49-72. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-8659-5.ch003

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Abstract

The purpose of the current article is to present the results of a survey conducted in 2010 in an exhibition at “Hellenic Cosmos”, the Cultural Centre of the Foundation of the Hellenic World in Athens, Greece. The title of the exhibition was “Is There an Answer to Everything? A journey to the world of Greek mathematics”. The survey was a part of the writer's dissertation at Panteion University at the MA Program “Cultural Management”, Department of Communication, Media and Culture. The survey focuses only in families and it gives insight about important aspects regarding exhibition spaces such as the use of multimedia before entering the exhibition space, the relation of visitors towards multimedia exhibits and the role of the museum as an alternative place for learning, especially with the use of innovative interactive multimedia.

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