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Digital Development and International Aid: Are Games Changing the World?

Digital Development and International Aid: Are Games Changing the World?

Jolene Fisher
Copyright: © 2016 |Pages: 28
ISBN13: 9781466686519|ISBN10: 1466686510|EISBN13: 9781466686526
DOI: 10.4018/978-1-4666-8651-9.ch012
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MLA

Fisher, Jolene. "Digital Development and International Aid: Are Games Changing the World?." Emerging Research and Trends in Gamification, edited by Harsha Gangadharbatla and Donna Z. Davis, IGI Global, 2016, pp. 276-303. https://doi.org/10.4018/978-1-4666-8651-9.ch012

APA

Fisher, J. (2016). Digital Development and International Aid: Are Games Changing the World?. In H. Gangadharbatla & D. Davis (Eds.), Emerging Research and Trends in Gamification (pp. 276-303). IGI Global. https://doi.org/10.4018/978-1-4666-8651-9.ch012

Chicago

Fisher, Jolene. "Digital Development and International Aid: Are Games Changing the World?." In Emerging Research and Trends in Gamification, edited by Harsha Gangadharbatla and Donna Z. Davis, 276-303. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-8651-9.ch012

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Abstract

This chapter constructs a historical overview of digital games used for international development. While the decade long use of digital games in this field has seen mixed results, a trend towards gamification has continued. The various approaches to international development taken in these games are analyzed alongside the gaming goals, platforms, and narrative structures. Broadly, this chapter argues that the field of digital development games breaks down into three categories: Developing Developers, Digital Interventions, and Critical Play. Because these games are tied to larger frameworks of development thought, they are an important part of the development discourse and should be critically analyzed, regardless of their success at the level of individual attitude and behavior change. Such an analysis presents a useful way to think about what's happening in the current development field and how the trend towards gamification may impact its future directions.

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