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Using 3-D Virtual Learning Environments to Improve Listening Skill

Using 3-D Virtual Learning Environments to Improve Listening Skill

Ramazan Zengin
Copyright: © 2015 |Pages: 17
ISBN13: 9781466684997|ISBN10: 1466684992|EISBN13: 9781466685000
DOI: 10.4018/978-1-4666-8499-7.ch012
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MLA

Zengin, Ramazan. "Using 3-D Virtual Learning Environments to Improve Listening Skill." Intelligent Design of Interactive Multimedia Listening Software, edited by Vehbi Turel, IGI Global, 2015, pp. 296-312. https://doi.org/10.4018/978-1-4666-8499-7.ch012

APA

Zengin, R. (2015). Using 3-D Virtual Learning Environments to Improve Listening Skill. In V. Turel (Ed.), Intelligent Design of Interactive Multimedia Listening Software (pp. 296-312). IGI Global. https://doi.org/10.4018/978-1-4666-8499-7.ch012

Chicago

Zengin, Ramazan. "Using 3-D Virtual Learning Environments to Improve Listening Skill." In Intelligent Design of Interactive Multimedia Listening Software, edited by Vehbi Turel, 296-312. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8499-7.ch012

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Abstract

The recent developments in educational technologies have given opportunity to the use of various Internet-based resources, apps and Interactive Multimedia Software. This variety has provided freedom for foreign language learners to reach multiple sources of technology. The immersive nature of 3-D virtual learning environments such as the Second Life may provide many new opportunities for authentic communication, cooperative creation of content, and multiple modes of information processing in the context of foreign language learning. This chapter will discuss how these new technologies can be used in language classrooms to improve students' listening skill which is important for effective communication. In the digital age, new technologies are repositioning listening as an important ‘new' literacy where new resources can be used to provide a better learning-teaching context. Today's young people known as “digital natives” are born into a digital world, and they spend hours in front of their digital devices.

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