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Review of Serious Games for People with Diabetes

Review of Serious Games for People with Diabetes

Alexandra Makhlysheva, Eirik Årsand, Gunnar Hartvigsen
ISBN13: 9781466695221|ISBN10: 1466695226|EISBN13: 9781466695238
DOI: 10.4018/978-1-4666-9522-1.ch019
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MLA

Makhlysheva, Alexandra, et al. "Review of Serious Games for People with Diabetes." Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, et al., IGI Global, 2016, pp. 412-447. https://doi.org/10.4018/978-1-4666-9522-1.ch019

APA

Makhlysheva, A., Årsand, E., & Hartvigsen, G. (2016). Review of Serious Games for People with Diabetes. In D. Novák, B. Tulu, & H. Brendryen (Eds.), Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (pp. 412-447). IGI Global. https://doi.org/10.4018/978-1-4666-9522-1.ch019

Chicago

Makhlysheva, Alexandra, Eirik Årsand, and Gunnar Hartvigsen. "Review of Serious Games for People with Diabetes." In Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, Bengisu Tulu, and Håvar Brendryen, 412-447. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9522-1.ch019

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Abstract

This chapter aims to illuminate the current state of the field of diabetes-related serious games. First, it describes the problems and difficulties for young people with type 1 diabetes associated with their adherence to treatment regimens. The chapter also discusses various tendencies in the field of diabetes-related games that follow the findings of the systematic reviews performed between 2012 and 2014. Based on the reviews, significant gameplay features of games for health are identified. Further, it presents an example of a smartphone-based serious game developed for children with type 1 diabetes. Finally, this chapter discusses the distribution channel and platforms for serious games and improvements for the status of the field of games for health.

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