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The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates

The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates

Copyright: © 2016 |Pages: 19
ISBN13: 9781466696297|ISBN10: 146669629X|EISBN13: 9781466696303
DOI: 10.4018/978-1-4666-9629-7.ch005
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MLA

Russell, Donna. "The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates." Handbook of Research on Gaming Trends in P-12 Education, edited by Donna Russell and James M. Laffey, IGI Global, 2016, pp. 105-123. https://doi.org/10.4018/978-1-4666-9629-7.ch005

APA

Russell, D. (2016). The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates. In D. Russell & J. Laffey (Eds.), Handbook of Research on Gaming Trends in P-12 Education (pp. 105-123). IGI Global. https://doi.org/10.4018/978-1-4666-9629-7.ch005

Chicago

Russell, Donna. "The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates." In Handbook of Research on Gaming Trends in P-12 Education, edited by Donna Russell and James M. Laffey, 105-123. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9629-7.ch005

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Abstract

The purpose of this chapter is to describe the design of template for the design of an immersive virtual learning environment that includes collaborative learning virtual worlds as problem-solving scenarios that engage students in virtual explorations of worlds. The problem-based learning 3d model incorporates a curriculum design model that includes a real-world issue that correlates to the virtual scenarios or games. This virtual PBL design model also includes a learning assessment process that utilizes sociocultural learning theories to develop an ongoing feedback model for assessment of learning in a 3d problem-based learning environment. This problem-based learning model combines the benefits of games, such as high-levels of learner engagement, real-life simulations, with research on cognition and instructional design to create a design model that can be modified to develop advanced knowledge, skills and concepts in multiple educational settings.

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