Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments

Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments

Donna Russell, Steven E. Wallis
Copyright: © 2016 |Pages: 25
ISBN13: 9781466696297|ISBN10: 146669629X|EISBN13: 9781466696303
DOI: 10.4018/978-1-4666-9629-7.ch024
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MLA

Russell, Donna, and Steven E. Wallis. "Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments." Handbook of Research on Gaming Trends in P-12 Education, edited by Donna Russell and James M. Laffey, IGI Global, 2016, pp. 502-526. https://doi.org/10.4018/978-1-4666-9629-7.ch024

APA

Russell, D. & Wallis, S. E. (2016). Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments. In D. Russell & J. Laffey (Eds.), Handbook of Research on Gaming Trends in P-12 Education (pp. 502-526). IGI Global. https://doi.org/10.4018/978-1-4666-9629-7.ch024

Chicago

Russell, Donna, and Steven E. Wallis. "Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments." In Handbook of Research on Gaming Trends in P-12 Education, edited by Donna Russell and James M. Laffey, 502-526. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9629-7.ch024

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Abstract

The purpose of this chapter is to develop a template for the evaluation of learning in an educational game. In this case, gaming is referred to as 3D immersive virtual learning environments. Problem-based learning is the design template for the IVLE as it engages learners in defined learning behaviors that have been shown to encourage advanced problem-based learning. As a result of this holistic design procedure the learning analytic system proposed in this chapter is an integrated system that can be linked to P-12 educational programs augmenting their traditional programs and providing alternative instructional procedures, alternative learning processes for students and a standards-based but a more individualistic and thus viable assessment of learning to replace an outdated learning assessment model.

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