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Virtual Psyche in Play and Tending the Collective Unconscious: An Archetypal Psychology Perspective of Digital Games

Virtual Psyche in Play and Tending the Collective Unconscious: An Archetypal Psychology Perspective of Digital Games

Susan Marie Savett
Copyright: © 2016 |Pages: 24
ISBN13: 9781466698918|ISBN10: 1466698918|EISBN13: 9781466698925
DOI: 10.4018/978-1-4666-9891-8.ch006
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MLA

Savett, Susan Marie. "Virtual Psyche in Play and Tending the Collective Unconscious: An Archetypal Psychology Perspective of Digital Games." Exploring the Collective Unconscious in the Age of Digital Media, edited by Stephen Brock Schafer, IGI Global, 2016, pp. 156-179. https://doi.org/10.4018/978-1-4666-9891-8.ch006

APA

Savett, S. M. (2016). Virtual Psyche in Play and Tending the Collective Unconscious: An Archetypal Psychology Perspective of Digital Games. In S. Schafer (Ed.), Exploring the Collective Unconscious in the Age of Digital Media (pp. 156-179). IGI Global. https://doi.org/10.4018/978-1-4666-9891-8.ch006

Chicago

Savett, Susan Marie. "Virtual Psyche in Play and Tending the Collective Unconscious: An Archetypal Psychology Perspective of Digital Games." In Exploring the Collective Unconscious in the Age of Digital Media, edited by Stephen Brock Schafer, 156-179. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9891-8.ch006

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Abstract

Knowingly or unknowingly, games manifest archetypal forces from the unconscious. Through play and fantasy, unconscious content of the psyche is able to express its deep longings. Hypnogogic landscapes of videogames provide immersive realms in which players enact psychological dramas. Game designers reside on a unique axis from which their work with the imaginary realm can create profound psychic containers. At this pivotal point in our culture, digital games hold tremendous influence over the creation of new myths, lore, and possibilities. This chapter investigates archetypal psychology concepts of Carl Jung and James Hillman for insight into 21st century realm of virtual play and its relationship to the collective unconscious. It focuses on how games provide a means for bringing individual and cultural unconscious impulses into consciousness through personification, pathologizing and meaning making within virtual play. It aims to introduce an alternative lens to bridge psychological dynamics with the video game design.

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