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Assassin's Creed and Transmedia Storytelling

Assassin's Creed and Transmedia Storytelling

Connie Veugen
Copyright: © 2016 |Volume: 8 |Issue: 2 |Pages: 19
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466690738|DOI: 10.4018/IJGCMS.2016040101
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MLA

Veugen, Connie. "Assassin's Creed and Transmedia Storytelling." IJGCMS vol.8, no.2 2016: pp.1-19. http://doi.org/10.4018/IJGCMS.2016040101

APA

Veugen, C. (2016). Assassin's Creed and Transmedia Storytelling. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(2), 1-19. http://doi.org/10.4018/IJGCMS.2016040101

Chicago

Veugen, Connie. "Assassin's Creed and Transmedia Storytelling," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8, no.2: 1-19. http://doi.org/10.4018/IJGCMS.2016040101

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Abstract

Although, the term itself was coined more than ten years ago by Henry Jenkins, transmedia storytelling still needs to be researched as the terminology has proven to be multi-interpretable. Transmedia storytelling involving computer games is even less-well researched. This article will look into both issues. First it will take a critical look at transmedia storytelling to show the difference between it and other terms such as convergence, cross-media storytelling and radical intertextuality. Next, the article will look at the role of games in transmedia storytelling, focusing on the Assassin's Creed Desmond Saga to determine if games can be used as a narrative element in transmedia storytelling or if games are only a more active way to take part in the storyworld.

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