Reference Hub1
A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries

A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries

Keith M. Johnston, Tom Phillips
Copyright: © 2016 |Volume: 8 |Issue: 2 |Pages: 16
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466690738|DOI: 10.4018/IJGCMS.2016040104
Cite Article Cite Article

MLA

Johnston, Keith M., and Tom Phillips. "A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries." IJGCMS vol.8, no.2 2016: pp.43-58. http://doi.org/10.4018/IJGCMS.2016040104

APA

Johnston, K. M. & Phillips, T. (2016). A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(2), 43-58. http://doi.org/10.4018/IJGCMS.2016040104

Chicago

Johnston, Keith M., and Tom Phillips. "A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8, no.2: 43-58. http://doi.org/10.4018/IJGCMS.2016040104

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

This article uses a media industries studies perspective to investigate the current state of transmedia production in the United Kingdom. Analyzing the discursive statements of a range of industry participants from both U.K. television and games industries, the authors reveal a series of contradictions and misunderstandings that may be limiting the effectiveness of multi-platform projects. By comparing overlapping discursive patterns around attitudes to risk, measures of success, authorship between the two industries, and repeated concerns over the balance of creative and commercial imperatives, the authors argue that existing hierarchies of power between media industries threaten to derail future convergence.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.