Artist-Driven Software Development Framework for Visual Effects Studios

Artist-Driven Software Development Framework for Visual Effects Studios

Jan Kruse
Copyright: © 2016 |Pages: 23
ISBN13: 9781522500162|ISBN10: 1522500162|EISBN13: 9781522500179
DOI: 10.4018/978-1-5225-0016-2.ch012
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MLA

Kruse, Jan. "Artist-Driven Software Development Framework for Visual Effects Studios." Creative Technologies for Multidisciplinary Applications, edited by Andy M. Connor and Stefan Marks, IGI Global, 2016, pp. 286-308. https://doi.org/10.4018/978-1-5225-0016-2.ch012

APA

Kruse, J. (2016). Artist-Driven Software Development Framework for Visual Effects Studios. In A. Connor & S. Marks (Eds.), Creative Technologies for Multidisciplinary Applications (pp. 286-308). IGI Global. https://doi.org/10.4018/978-1-5225-0016-2.ch012

Chicago

Kruse, Jan. "Artist-Driven Software Development Framework for Visual Effects Studios." In Creative Technologies for Multidisciplinary Applications, edited by Andy M. Connor and Stefan Marks, 286-308. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-5225-0016-2.ch012

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Abstract

The development of software to produce Visual Effects is based on a unique model. The majority of large companies across the film industry have taken a distinctive approach for three decades, which might explain their ongoing business success, despite the same tough conditions that other technology companies have to face in light of shrinking margins and several financial crises. This chapter examines the model and proposes an Artist-Driven Software Development Framework for visual effects studios. A brief insight into the recent history of successful applications of this model is discussed and suggestions on how to employ this framework and improve on it are given.

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