A Gamification Mechanism for Advertising in Mobile Cloud

A Gamification Mechanism for Advertising in Mobile Cloud

Zongwei Luo, Qixing Zhuang, Tao Jiang, Yang Liu, Feng Yi
ISBN13: 9781466698451|ISBN10: 1466698454|EISBN13: 9781466698468
DOI: 10.4018/978-1-4666-9845-1.ch044
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MLA

Luo, Zongwei, et al. "A Gamification Mechanism for Advertising in Mobile Cloud." Geospatial Research: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2016, pp. 926-942. https://doi.org/10.4018/978-1-4666-9845-1.ch044

APA

Luo, Z., Zhuang, Q., Jiang, T., Liu, Y., & Yi, F. (2016). A Gamification Mechanism for Advertising in Mobile Cloud. In I. Management Association (Ed.), Geospatial Research: Concepts, Methodologies, Tools, and Applications (pp. 926-942). IGI Global. https://doi.org/10.4018/978-1-4666-9845-1.ch044

Chicago

Luo, Zongwei, et al. "A Gamification Mechanism for Advertising in Mobile Cloud." In Geospatial Research: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 926-942. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9845-1.ch044

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Abstract

In this chapter, we introduce a gamification mechanism for advertising in mobile cloud. Gamification for advertising uses game thinking and mechanism in non-game contexts to engage users in developing and deliver advertising content suitable for mobile devices. To support this gamification advertising mechanism, we develop a cloud based service platform for media integration and distribution, supporting flexible interactions and collaboration among media content providers, advertisers, and developers. Contribution of this chapter is it introduces game theory and mechanism design into gamification for advertising which is demonstrated as feasible and just in time. And the gamifiation for advertising is the first in the literature ever discussed as we know in the context of mechanism design. A layering solution with introduction of an advertising layer for developing gamified applications for mobile devices is also the first ever in the literature as we know.

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