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Design and Development of Educational Multimedia: The Software Development Process for Mobile Learning

Design and Development of Educational Multimedia: The Software Development Process for Mobile Learning

Ibrahim Arpaci
ISBN13: 9781522500698|ISBN10: 1522500693|EISBN13: 9781522500704
DOI: 10.4018/978-1-5225-0069-8.ch008
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MLA

Arpaci, Ibrahim. "Design and Development of Educational Multimedia: The Software Development Process for Mobile Learning." Wearable Technology and Mobile Innovations for Next-Generation Education, edited by Janet Holland, IGI Global, 2016, pp. 147-165. https://doi.org/10.4018/978-1-5225-0069-8.ch008

APA

Arpaci, I. (2016). Design and Development of Educational Multimedia: The Software Development Process for Mobile Learning. In J. Holland (Ed.), Wearable Technology and Mobile Innovations for Next-Generation Education (pp. 147-165). IGI Global. https://doi.org/10.4018/978-1-5225-0069-8.ch008

Chicago

Arpaci, Ibrahim. "Design and Development of Educational Multimedia: The Software Development Process for Mobile Learning." In Wearable Technology and Mobile Innovations for Next-Generation Education, edited by Janet Holland, 147-165. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-5225-0069-8.ch008

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Abstract

The decision to implement new technologies such as smart glasses, smart phones, and tablets in an educational setting without determining optimal use scenarios is an evident universal problem as the adoption of such mobile platforms becomes widespread. Semi-structured interviews are conducted with two Science and Technology (S & T) and three Information Technology (IT) public school instructors to further investigate this significant problem. The constant comparative method was used to analyze the qualitative data resulting from these interviews. Preliminary results demonstrate the educational use of tablet computers has several advantages, along with a few limitations needing to be addressed. Specifically, one of the main limitations of these new instructional technologies is the lack of interactive content, embodied in the audio, video, and pictorial multimedia. The urgent need to address this limitation has motivated the development of multimedia software to work seamlessly on tablet computers.

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