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Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project

Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project

Assunta Tavernise, Francesca Bertacchini
ISBN13: 9781522501251|ISBN10: 1522501258|EISBN13: 9781522501268
DOI: 10.4018/978-1-5225-0125-1.ch006
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MLA

Tavernise, Assunta, and Francesca Bertacchini. "Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project." Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning, edited by Francisco Milton Mendes Neto, et al., IGI Global, 2016, pp. 148-167. https://doi.org/10.4018/978-1-5225-0125-1.ch006

APA

Tavernise, A. & Bertacchini, F. (2016). Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project. In F. Neto, R. de Souza, & A. Gomes (Eds.), Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (pp. 148-167). IGI Global. https://doi.org/10.4018/978-1-5225-0125-1.ch006

Chicago

Tavernise, Assunta, and Francesca Bertacchini. "Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project." In Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning, edited by Francisco Milton Mendes Neto, Rafael de Souza, and Alex Sandro Gomes, 148-167. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-5225-0125-1.ch006

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Abstract

“Connecting European Culture through New Technology – NetConnect” is a project promoted by Culture 2000 European Programme, in which three 3D cultural scenarios have been realized and used for educational purposes. This chapter illustrates how the immersive NetConnect virtual worlds offer a technology-enhanced constructivist learning through different educational paths, that have been designed according to different levels: global/particular perspective (cultural goods are known as single historical and artistic product, as well as in relational terms with the urban space); manipulation (users can explore the content and learn by doing); - a multimedia section including videos, Pictures, and texts; details (daily life scenes are reconstructed on the basis of ancient documentation providing specific information).

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