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Three-Dimensional Virtual Environment and NPC: A Perspective about Intelligent Agents Ubiquitous

Three-Dimensional Virtual Environment and NPC: A Perspective about Intelligent Agents Ubiquitous

Fabricio Herpich, Felipe Becker Nunes, Gleizer Bierhalz Voss, Roseclea Duarte Medina
ISBN13: 9781522501251|ISBN10: 1522501258|EISBN13: 9781522501268
DOI: 10.4018/978-1-5225-0125-1.ch021
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MLA

Herpich, Fabricio, et al. "Three-Dimensional Virtual Environment and NPC: A Perspective about Intelligent Agents Ubiquitous." Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning, edited by Francisco Milton Mendes Neto, et al., IGI Global, 2016, pp. 510-536. https://doi.org/10.4018/978-1-5225-0125-1.ch021

APA

Herpich, F., Nunes, F. B., Voss, G. B., & Medina, R. D. (2016). Three-Dimensional Virtual Environment and NPC: A Perspective about Intelligent Agents Ubiquitous. In F. Neto, R. de Souza, & A. Gomes (Eds.), Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (pp. 510-536). IGI Global. https://doi.org/10.4018/978-1-5225-0125-1.ch021

Chicago

Herpich, Fabricio, et al. "Three-Dimensional Virtual Environment and NPC: A Perspective about Intelligent Agents Ubiquitous." In Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning, edited by Francisco Milton Mendes Neto, Rafael de Souza, and Alex Sandro Gomes, 510-536. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-5225-0125-1.ch021

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Abstract

The use of intelligent agents aware of the individual characteristics and context of students, allow to offer a suitable support to the real requirements. Allied to this, the implementation of these agents in the three-dimensional virtual environments, tend to transcend the existing potential in the interactions with the learning objects it contains and also to expand the alternatives of building the students' knowledge. Throughout this chapter it will be presented the development of intelligent agent called ELAI, by using the NPC strategy on the virtual world platform OpenSimulator. The ELAI provides support for teaching Computer Networking (CN), being sensitive to the context of learners to their level of expertise. In order to maximize the flexibility of interactions between the student, through the student's avatar and the NPC, an interconnection with a chatterbot was established, whose knowledge base was increased by files in AIML inherent to the topic of CN.

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