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The Inescapable Intertextuality of Blade Runner: The Video Game

The Inescapable Intertextuality of Blade Runner: The Video Game

Clara Fernandez-Vara
Copyright: © 2016 |Pages: 17
ISBN13: 9781522504771|ISBN10: 152250477X|EISBN13: 9781522504788
DOI: 10.4018/978-1-5225-0477-1.ch002
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MLA

Fernandez-Vara, Clara. "The Inescapable Intertextuality of Blade Runner: The Video Game." Contemporary Research on Intertextuality in Video Games, edited by Christophe Duret and Christian-Marie Pons, IGI Global, 2016, pp. 22-38. https://doi.org/10.4018/978-1-5225-0477-1.ch002

APA

Fernandez-Vara, C. (2016). The Inescapable Intertextuality of Blade Runner: The Video Game. In C. Duret & C. Pons (Eds.), Contemporary Research on Intertextuality in Video Games (pp. 22-38). IGI Global. https://doi.org/10.4018/978-1-5225-0477-1.ch002

Chicago

Fernandez-Vara, Clara. "The Inescapable Intertextuality of Blade Runner: The Video Game." In Contemporary Research on Intertextuality in Video Games, edited by Christophe Duret and Christian-Marie Pons, 22-38. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-5225-0477-1.ch002

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Abstract

The video game adaptation of Blade Runner (1997) exemplifies the challenges of adapting narrative from traditional media into digital games. The key to the process of adaptation is the fictional world, which it borrows both from Philip K. Dick's novel Do Androids Dream of Electric Sheep? (1968) and Ridley Scott's film Blade Runner (1982). Each of these works provides different access points to the world, creating an intertextual relationship that can be qualified as transmedia storytelling, as defined by Jenkins (2006). The game utilizes the properties of digital environments (Murray, 2001) in order to create a world that the player can explore and participate in; for this world to have the sort of complexity and richness that gives way to engaging interactions, the game resorts to the film to create a visual representation, and to the themes of the novel. Thus the game is inescapably intertextual, since it needs of both source materials in order to make the best of the medium of the video game.

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