Gamers (Don't) Fear the Reaper: Musical Intertextuality and Interference in Video Games

Gamers (Don't) Fear the Reaper: Musical Intertextuality and Interference in Video Games

Andréane Morin-Simard
Copyright: © 2016 |Pages: 21
ISBN13: 9781522504771|ISBN10: 152250477X|EISBN13: 9781522504788
DOI: 10.4018/978-1-5225-0477-1.ch005
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MLA

Morin-Simard, Andréane. "Gamers (Don't) Fear the Reaper: Musical Intertextuality and Interference in Video Games." Contemporary Research on Intertextuality in Video Games, edited by Christophe Duret and Christian-Marie Pons, IGI Global, 2016, pp. 71-91. https://doi.org/10.4018/978-1-5225-0477-1.ch005

APA

Morin-Simard, A. (2016). Gamers (Don't) Fear the Reaper: Musical Intertextuality and Interference in Video Games. In C. Duret & C. Pons (Eds.), Contemporary Research on Intertextuality in Video Games (pp. 71-91). IGI Global. https://doi.org/10.4018/978-1-5225-0477-1.ch005

Chicago

Morin-Simard, Andréane. "Gamers (Don't) Fear the Reaper: Musical Intertextuality and Interference in Video Games." In Contemporary Research on Intertextuality in Video Games, edited by Christophe Duret and Christian-Marie Pons, 71-91. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-5225-0477-1.ch005

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Abstract

Given the pervasiveness of popular music in the contemporary media landscape, it is not unusual to find the same song in multiple soundtracks. Based on theories of intertextuality and communication, this chapter seeks to define the relationship which develops between two or more narrative and/or interactive works that share the same song, and to understand the effects of such recontextualizations on the gamer's experience. The media trajectory of Blue Öyster Cult's “Don't Fear the Reaper” is mapped as a network to categorize the many complex intersections between video games, films and television series which feature the song. Three video games are analyzed to propose that the song's previous associations with other works may positively or negatively interfere with the music's narrative and ludic functions within the game.

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