MLA
Güngör, Ayşegül Sağkaya, et al. "Advergaming – How Does Cognitive Overload Effect Brand Recall?: Differences between In-Game Advertising (IGA) and Advergames." Handbook of Research on Human-Computer Interfaces, Developments, and Applications, edited by João Rodrigues, et al., IGI Global, 2016, pp. 501-524. https://doi.org/10.4018/978-1-5225-0435-1.ch020
APA
Güngör, A. S., Çadırcı, T. O., & Köse, Ş. G. (2016). Advergaming – How Does Cognitive Overload Effect Brand Recall?: Differences between In-Game Advertising (IGA) and Advergames. In J. Rodrigues, P. Cardoso, J. Monteiro, & M. Figueiredo (Eds.), Handbook of Research on Human-Computer Interfaces, Developments, and Applications (pp. 501-524). IGI Global. https://doi.org/10.4018/978-1-5225-0435-1.ch020
Chicago
Güngör, Ayşegül Sağkaya, Tuğçe Ozansoy Çadırcı, and Şirin Gizem Köse. "Advergaming – How Does Cognitive Overload Effect Brand Recall?: Differences between In-Game Advertising (IGA) and Advergames." In Handbook of Research on Human-Computer Interfaces, Developments, and Applications, edited by João Rodrigues, et al., 501-524. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-5225-0435-1.ch020
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