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Issues in On-Demand Cloud-Based Gaming Storage: Quality of Service and Quality of Experience

Issues in On-Demand Cloud-Based Gaming Storage: Quality of Service and Quality of Experience

Ebin Deni Raj, L. D. Dhinesh Babu
Copyright: © 2017 |Pages: 24
ISBN13: 9781522505464|ISBN10: 1522505466|EISBN13: 9781522505471
DOI: 10.4018/978-1-5225-0546-4.ch006
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MLA

Raj, Ebin Deni, and L. D. Dhinesh Babu. "Issues in On-Demand Cloud-Based Gaming Storage: Quality of Service and Quality of Experience." Emerging Technologies and Applications for Cloud-Based Gaming, edited by P. Venkata Krishna, IGI Global, 2017, pp. 115-138. https://doi.org/10.4018/978-1-5225-0546-4.ch006

APA

Raj, E. D. & Babu, L. D. (2017). Issues in On-Demand Cloud-Based Gaming Storage: Quality of Service and Quality of Experience. In P. Krishna (Ed.), Emerging Technologies and Applications for Cloud-Based Gaming (pp. 115-138). IGI Global. https://doi.org/10.4018/978-1-5225-0546-4.ch006

Chicago

Raj, Ebin Deni, and L. D. Dhinesh Babu. "Issues in On-Demand Cloud-Based Gaming Storage: Quality of Service and Quality of Experience." In Emerging Technologies and Applications for Cloud-Based Gaming, edited by P. Venkata Krishna, 115-138. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-0546-4.ch006

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Abstract

Cloud computing is the most utilized and evolving technology in the past few years and has taken computing to a whole new level such that even common man is receiving the benefits. The end user in cloud computing always prefers a cloud service provider which is efficient, reliable and best quality of service at the lowest possible price. A cloud based gaming system relieves the player from the burden of possessing high end processing and graphic units. The storage of games hosted in clouds using the latest technologies in cloud has been discussed in detail. The Quality of service of games hosted in cloud is the main focus of this chapter and we have proposed a mathematical model for the same. The various factors in dealing with the quality of service on cloud based games have been analyzed in detail. The quality of experience of cloud based games and its relation with quality of service has been derived. This chapter focuses on the various storage techniques, quality of experience factors and correlates the same with QoS in cloud based games.

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