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Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning

Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning

Xun Ge, Dirk Ifenthaler
ISBN13: 9781522505136|ISBN10: 152250513X|EISBN13: 9781522505143
DOI: 10.4018/978-1-5225-0513-6.ch012
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MLA

Ge, Xun, and Dirk Ifenthaler. "Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning." Handbook of Research on Serious Games for Educational Applications, edited by Robert Z. Zheng and Michael K. Gardner, IGI Global, 2017, pp. 253-270. https://doi.org/10.4018/978-1-5225-0513-6.ch012

APA

Ge, X. & Ifenthaler, D. (2017). Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning. In R. Zheng & M. Gardner (Eds.), Handbook of Research on Serious Games for Educational Applications (pp. 253-270). IGI Global. https://doi.org/10.4018/978-1-5225-0513-6.ch012

Chicago

Ge, Xun, and Dirk Ifenthaler. "Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning." In Handbook of Research on Serious Games for Educational Applications, edited by Robert Z. Zheng and Michael K. Gardner, 253-270. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-0513-6.ch012

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Abstract

The focus of this chapter is on designing engaging educational games for cognitive, motivational, and emotional benefits. The concept of engagement is defined and its relationship with motivation and cognition are discussed. Design issues with many educational games are examined in terms of factors influencing sustained motivation and engagement. A theoretical framework to design engaging digital games is presented, including three dimensions of engagement (i.e., behavioral, cognitive, and emotional). Later, the chapter considers how to harness the appealing power of engaging games for designing engaging educational games. Various motivational features of game design and learner experiences are considered. In conclusion, the chapter also discusses various methods to assess engagement in order to inform the design of educational games that motivate learners.

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