Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching

Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching

Caroline Porto Antonio, José Pedro Schardosim Simão, João Bosco da Mota Alves, Juarez Bento da Silva, Aline Coelho dos Santos
ISBN13: 9781522510345|ISBN10: 1522510346|EISBN13: 9781522510352
DOI: 10.4018/978-1-5225-1034-5.ch009
Cite Chapter Cite Chapter

MLA

Antonio, Caroline Porto, et al. "Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching." Gamification-Based E-Learning Strategies for Computer Programming Education, edited by Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, IGI Global, 2017, pp. 195-220. https://doi.org/10.4018/978-1-5225-1034-5.ch009

APA

Antonio, C. P., Simão, J. P., Alves, J. B., Bento da Silva, J., & Coelho dos Santos, A. (2017). Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching. In R. Alexandre Peixoto de Queirós & M. Pinto (Eds.), Gamification-Based E-Learning Strategies for Computer Programming Education (pp. 195-220). IGI Global. https://doi.org/10.4018/978-1-5225-1034-5.ch009

Chicago

Antonio, Caroline Porto, et al. "Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching." In Gamification-Based E-Learning Strategies for Computer Programming Education, edited by Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, 195-220. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1034-5.ch009

Export Reference

Mendeley
Favorite

Abstract

Considering the need to stimulate the interest of students, it is essential to create more attractive environments for teaching, and laboratory activities are indicated as essential to correlate theory and practice. The use of remote labs allows students access remotely at anytime and anywhere, a real lab equipment. The integration of remote experiments with 3D virtual worlds allows the creation of a rich environment for contextualization of laboratory activity, providing the user with additional information about the experiment. Thus, this article aims to understand and relate existing jobs currently about virtual 3D worlds using the integrated Remote Experiments.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.