MLA
Antonio, Caroline Porto, et al. "Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching." Gamification-Based E-Learning Strategies for Computer Programming Education, edited by Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, IGI Global, 2017, pp. 195-220. https://doi.org/10.4018/978-1-5225-1034-5.ch009
APA
Antonio, C. P., Simão, J. P., Alves, J. B., Bento da Silva, J., & Coelho dos Santos, A. (2017). Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching. In R. Alexandre Peixoto de Queirós & M. Pinto (Eds.), Gamification-Based E-Learning Strategies for Computer Programming Education (pp. 195-220). IGI Global. https://doi.org/10.4018/978-1-5225-1034-5.ch009
Chicago
Antonio, Caroline Porto, et al. "Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching." In Gamification-Based E-Learning Strategies for Computer Programming Education, edited by Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, 195-220. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1034-5.ch009
Export Reference