HyperReality

HyperReality

Nobuyoshi Terashima
Copyright: © 2005 |Pages: 7
ISBN13: 9781591405610|ISBN10: 1591405610|EISBN13: 9781591407966
DOI: 10.4018/978-1-59140-561-0.ch053
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MLA

Terashima, Nobuyoshi. "HyperReality." Encyclopedia of Multimedia Technology and Networking, edited by Margherita Pagani, IGI Global, 2005, pp. 368-374. https://doi.org/10.4018/978-1-59140-561-0.ch053

APA

Terashima, N. (2005). HyperReality. In M. Pagani (Ed.), Encyclopedia of Multimedia Technology and Networking (pp. 368-374). IGI Global. https://doi.org/10.4018/978-1-59140-561-0.ch053

Chicago

Terashima, Nobuyoshi. "HyperReality." In Encyclopedia of Multimedia Technology and Networking, edited by Margherita Pagani, 368-374. Hershey, PA: IGI Global, 2005. https://doi.org/10.4018/978-1-59140-561-0.ch053

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Abstract

On the Internet, a cyberspace is created where people communicate together usually by using textual messages. Therefore, they cannot see together in the cyberspace. Whenever they communicate, it is desirable for them to see together as if they were gathered at the same place. To achieve this, various kinds of concepts have been proposed such as a collaborative environment, tele-immersion, and telepresence (Sherman & Craig, 2003).

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