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Game AGI beyond Characters

Game AGI beyond Characters

Alexander Zook
ISBN13: 9781522517597|ISBN10: 1522517596|EISBN13: 9781522517603
DOI: 10.4018/978-1-5225-1759-7.ch020
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MLA

Zook, Alexander. "Game AGI beyond Characters." Artificial Intelligence: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2017, pp. 463-484. https://doi.org/10.4018/978-1-5225-1759-7.ch020

APA

Zook, A. (2017). Game AGI beyond Characters. In I. Management Association (Ed.), Artificial Intelligence: Concepts, Methodologies, Tools, and Applications (pp. 463-484). IGI Global. https://doi.org/10.4018/978-1-5225-1759-7.ch020

Chicago

Zook, Alexander. "Game AGI beyond Characters." In Artificial Intelligence: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 463-484. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1759-7.ch020

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Abstract

Artificial General Intelligence has traditionally used games as a testbed to develop domain-agnostic game playing techniques. Yet games are about more than winning. This chapter reviews recent efforts that have broadened the ways Artificial Intelligence (AI) is used in games, covering: modeling and managing player experiences, creating novel game structures based in interacting with AI, and enabling AI agents to make games. Many of the techniques used to address these challenges have been ad hoc approaches to solving specific problems. This chapter discusses open challenges in each of these areas and the potential for cognitive architectures to provide unified techniques that address these challenges.

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