Interactive Art Applications (I-Apps) in the Development of Younger Learners' Creative Thinking

Interactive Art Applications (I-Apps) in the Development of Younger Learners' Creative Thinking

Sylvia Vincent Stavridi
ISBN13: 9781522521013|ISBN10: 1522521011|EISBN13: 9781522521020
DOI: 10.4018/978-1-5225-2101-3.ch012
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MLA

Stavridi, Sylvia Vincent. "Interactive Art Applications (I-Apps) in the Development of Younger Learners' Creative Thinking." Deconstructing the Education-Industrial Complex in the Digital Age, edited by Douglas Loveless, et al., IGI Global, 2017, pp. 202-215. https://doi.org/10.4018/978-1-5225-2101-3.ch012

APA

Stavridi, S. V. (2017). Interactive Art Applications (I-Apps) in the Development of Younger Learners' Creative Thinking. In D. Loveless, P. Sullivan, K. Dredger, & J. Burns (Eds.), Deconstructing the Education-Industrial Complex in the Digital Age (pp. 202-215). IGI Global. https://doi.org/10.4018/978-1-5225-2101-3.ch012

Chicago

Stavridi, Sylvia Vincent. "Interactive Art Applications (I-Apps) in the Development of Younger Learners' Creative Thinking." In Deconstructing the Education-Industrial Complex in the Digital Age, edited by Douglas Loveless, et al., 202-215. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-2101-3.ch012

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Abstract

Interactive art-based application is an informal approach to new creative learning methods, in which younger students are visually stimulated, and actively engaged to discover nature and grasp the original concept of core content areas in academic disciplines, such as science, mathematics and geometry from a broad perspective. This chapter tries to explore the means to further young children's creative thinking in today's techno-scientific world. But much of the analysis holds more generally for the intersection between visual art and interactive aesthetics, and how the exploration of visual art forms shapes new ways for primary school students to reform their creative practice to effectively interact in an increasingly smart setting. The chapter then concludes with a focus on the attribution of aesthetic value in integrating digital technologies with human ideas as an interactive tool to infuse immersive visual thinking into children's fun learning apps.

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