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An Exploration of Mental Skills Among Competitive League of Legend Players

An Exploration of Mental Skills Among Competitive League of Legend Players

Daniel Himmelstein, Yitong Liu, Jamie L. Shapiro
Copyright: © 2017 |Volume: 9 |Issue: 2 |Pages: 21
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781522512769|DOI: 10.4018/IJGCMS.2017040101
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MLA

Himmelstein, Daniel, et al. "An Exploration of Mental Skills Among Competitive League of Legend Players." IJGCMS vol.9, no.2 2017: pp.1-21. http://doi.org/10.4018/IJGCMS.2017040101

APA

Himmelstein, D., Liu, Y., & Shapiro, J. L. (2017). An Exploration of Mental Skills Among Competitive League of Legend Players. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 1-21. http://doi.org/10.4018/IJGCMS.2017040101

Chicago

Himmelstein, Daniel, Yitong Liu, and Jamie L. Shapiro. "An Exploration of Mental Skills Among Competitive League of Legend Players," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9, no.2: 1-21. http://doi.org/10.4018/IJGCMS.2017040101

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Abstract

ESports, also known as competitive video gaming, has seen tremendous growth over the past few years. Several studies have been conducted that examined the potential cognitive benefits of playing video games, but few have examined the psychosocial factors needed to perform at the highest level of competitive video gaming. In this study, the researchers aimed to identify specific mental obstacles players face and any mental techniques gamers already utilize by conducting a qualitative content analysis. Interviews with five high-level competitive League of Legend players were conducted to shed light on their experiences. The interviews resulted in two high order themes. Those high order themes were the following: techniques used to achieve optimal performance and obstacles encountered by competitive gamers. The data collected can be used by a wide population in both the performance psychology field and the eSports realm, more specifically, future mental skills consultants working with League of Legends players, gamers themselves, and academics who wish to serve, improve, or study those involved in an emerging performance domain.

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